public void EndResetController() { flowNarController.HideFNSpeechBubble(); flowNarController.RemoveTargetRef(); FN = null; isPlayingFN = false; activeLineIndex = 0; }
// < ------------------------------------- FLOW NARRATIVE SETUP ------------------------------------- >> // public void GetNewFlowNarrative(sFlowNarrative _fn, GameObject _target) { print("new FN assigned"); if (isPlayingFN) { EndResetController(); } FN = _fn; isPlayingFN = true; flowNarController.ShowFNSpeechBubble(_target); AdvanceConversation(); }