Пример #1
0
 public Quaternion turn_quaternion(Quaternion rotation)
 {
     //Contract.Assume(to_float_degrees >= 0, "not sure how to handle turning negative to_float_degrees into a direction");
     Contract.Assume(this != NONE, "not sure how to handle turning into Side.NONE");
     return(new Degree(rotation.eulerAngles.z * this.Value).to_quaternion());
 }
Пример #2
0
 public Degree turn_degree(float degrees)
 {
     //Contract.Assume(to_float_degrees >= 0, "not sure how to handle turning negative to_float_degrees into a direction");
     Contract.Assume(this != NONE, "not sure how to handle turning into Side.NONE");
     return(new Degree(degrees * this.Value));
 }