Пример #1
0
    public override bool activate(rpg_character attacker, attack_entity triggering_attack)
    {
        bool has_dashed = false;

        for (int i = 0; i < triggering_attack.target_squares.Count; i++)
        {
            if (util_ref.e_manager.is_occupied(triggering_attack.target_squares[i]))
            {
                GameObject target   = util_ref.e_manager.get_at_square(triggering_attack.target_squares[i]);
                Vector3    adjacent = attacker.transform.position - target.transform.position;
                adjacent = adjacent.normalized;
                adjacent = target.transform.position + adjacent;
                adjacent = new Vector3(Mathf.Round(adjacent.x), Mathf.Round(adjacent.y), 0);


                GameObject afterimage = GameObject.Instantiate(util_ref.sprite_prefab);
                afterimage.transform.position = attacker.transform.position;
                afterimage.GetComponent <SpriteRenderer>().sprite = attacker.GetComponent <SpriteRenderer>().sprite;
                afterimage.AddComponent <fade_effect>();
                afterimage.GetComponent <fade_effect>().speed = .75f;

                //Debug.Log("Adjacent square is: " + adjacent.ToString());
                attacker.transform.position = adjacent;

                util_ref.v_manager.refresh_fog();
                has_dashed = true;
            }
        }
        return(has_dashed);
    }
Пример #2
0
    /*
     * private void OnTriggerEnter2D(Collider2D collision)
     * {
     *  if (collision.gameObject.tag == "Player")
     *  {
     *      Debug.Log("Detected collision entering " + gameObject.name);
     *      collision.gameObject.GetComponent<player_script>().inv.pickup(attached_item);
     *
     *      Destroy(gameObject);
     *  }
     * }
     */
    public override void interact(rpg_character actor)
    {
        if (actor.gameObject.tag == "Player")
        {
            actor.GetComponent <player_script>().inv.pickup(attached_item);

            Destroy(gameObject);
        }
    }
Пример #3
0
 public override void interact(rpg_character actor)
 {
     if (actor.stats.get_stat_value("Gold") < requires_gold)
     {
         return;
     }
     else
     {
         actor.stats.get_stat("Gold").set_value(actor.stats.get_stat_value("Gold") - requires_gold);
         actor.GetComponent <player_script>().inv.pickup(associated_item);
         Destroy(gameObject);
     }
 }
Пример #4
0
    public override bool activate(rpg_character attacker, attack_entity triggering_attack)
    {
        if (triggering_attack.activated_effect)
        {
            if (attacker.type == character_type.enemy)
            {
                attacker.queued_attack = replacement_skill;
            }
            else if (attacker.type == character_type.player)
            {
                attacker.GetComponent <player_script>().inv.swap_skill(triggering_attack, replacement_skill);
            }
        }

        return(triggering_attack.activated_effect);
    }