public void FireDRocket(Vector3 pos) { if (cds[2] <= 0f && drtCnt != 0) { GameObject drt = (GameObject)Instantiate(DRT, transform.position + transform.forward, Quaternion.identity); rocket_script drs = drt.GetComponent <rocket_script>(); drs.SetTargetPosition(pos); drs.SetRocketInfo(props.ATK); drs.SetSpeed(15f); drtCnt--; if (drtCnt == 0) { drtCnt = props.DROCKET; cds[2] = props.WEPCDS[2]; } else { cds[2] = 0.25f; } Destroy(drt, 3f); } }
// Update is called once per frame void Update() { for (int i = 0; i < 2; i++) { if (intervals[i] > 0) { intervals[i] -= Time.deltaTime; } } if (cooldowns[0] > 0) { cooldowns[0] -= Time.deltaTime; } if (cooldowns[1] > 0) { cooldowns[1] -= Time.deltaTime; } if (cooldowns[2] > 0) { cooldowns[2] -= Time.deltaTime; } else { if (DRT_CNT < props.DR_CNT) { DRT_CNT++; } cooldowns[2] = props.DR_CD; } if (cooldowns[3] > 0) { cooldowns[3] -= Time.deltaTime; } else { if (SRT_CNT < props.SR_CNT) { SRT_CNT++; } cooldowns[3] = props.SR_CD; } if (cooldowns[4] > 0) { cooldowns[4] -= Time.deltaTime; } if (Input.GetMouseButton(0)) { if (primary == 1 && cooldowns[0] <= 0f) { GameObject bt = (GameObject)Instantiate(BT, transform.position + transform.forward, Quaternion.identity); projectile_DMG proj_dmg = bt.GetComponent <projectile_DMG>(); Debug.Log("PWC " + props.ATKK); proj_dmg.SetProjectileInfo(props.ATKK, "BT"); bt.GetComponent <Rigidbody>().AddForce(transform.forward * 200f); Destroy(bt, 1f); cooldowns[0] = props.BT_CD; } /* else if (primary == 2 && cooldowns[1] <= 0f) { * Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); * RaycastHit hit; * Physics.Raycast(ray, out hit); * if (hit.collider.tag == "enemy") { * hit.gameObject.GetComponent<em_weapons_controller>().SetDmg(props.ATK); * } * } */// implemented at a later time } if (Input.GetMouseButton(1)) { if (secondary == 3 && intervals[0] <= 0f && DRT_CNT > 0 && PlayerPrefs.GetInt("DROCKET") == 1) { Vector3 pointerPos = getCursorPosition("", 0f); Vector3 startPos, endPos; endPos = pointerPos; startPos = transform.position + transform.forward; GameObject drocket = (GameObject)Instantiate(DRT, startPos, Quaternion.identity); rocket_script drs = drocket.GetComponent <rocket_script>(); drs.SetTargetPosition(endPos); drs.SetRocketInfo(props.ATKK); drs.SetSpeed(10f); Destroy(drocket, 2f); intervals[0] = up_lim; DRT_CNT--; } else if (secondary == 4 && intervals[1] <= 0f && SRT_CNT > 0 && PlayerPrefs.GetInt("SROCKET") == 1) { GameObject target = this.gameObject; Vector3 startPos = transform.position + transform.forward; Collider collider = GetOPFORColliders(props.RADAR_R); if (collider != null) { GameObject srocket = (GameObject)Instantiate(SRT, startPos, Quaternion.identity); rocket_script srs = srocket.GetComponent <rocket_script>(); srs.SetRocketInfo(props.ATKK * 1.5f); srs.SetTarget(collider.gameObject); srs.SetSpeed(10f); Destroy(srocket, 5f); intervals[1] = up_lim; SRT_CNT--; } } } if (Input.GetKeyDown(KeyCode.Alpha1)) { primary = 1; } else if (Input.GetKeyDown(KeyCode.Alpha2) && props.LASER == 1) { } if (Input.GetKeyDown(KeyCode.Alpha3) && PlayerPrefs.GetInt("DROCKET") == 1) { secondary = 3; } else if (Input.GetKeyDown(KeyCode.Alpha4) && PlayerPrefs.GetInt("SROCKET") == 1) { secondary = 4; } if (Input.GetKeyDown(KeyCode.F) && cooldowns[4] <= 0f && PlayerPrefs.GetInt("COUNTERMSRS") == 1) { Collider[] colliders = Physics.OverlapSphere(transform.position, props.RADAR_R); for (int i = 0; i < colliders.Length; i++) { if (colliders[i].tag == "RT") { colliders[i].gameObject.GetComponent <rocket_script>().Destroy(); } } cooldowns[4] = props.CMS_CD; } }