void Awake() { GameMasterGo = GameObject.Find("GameMaster"); GuiManager = GameMasterGo.GetComponent <guiManager>(); GoHandler = GameMasterGo.GetComponent <GameObject_handler>(); GuiCanvasGo = GuiManager.GuiCanvasGo; floatingTextPrefab = GuiManager.guiFloatingDamageTextPrefab; if (gameObject.layer == 8) { isPlayer = true; } myResistances = GetComponent <resistances>(); }
void Awake() { GameMasterGo = GameObject.Find("GameMaster"); ModifierHandler = GameMasterGo.GetComponent <modifier_handler>(); myResistances = GetComponent <resistances>(); }