public override void Release() { i_biAccID = 0; i_lordInfo = null; i_maps = null; i_stat = null; }
public override void Release() { i_biAccID = 0; i_lordInfo = null; i_items = null; i_stat = null; i_induns = null; }
public override eErrorCode Execute() { if (i_biAccID == 0 || true == string.IsNullOrEmpty(i_strName)) { return(eErrorCode.Query_Params); } if (true == IsExistsName(i_strName)) { return(eErrorCode.Lord_AlreadyExistName); } var db = GetDatabase(); if (null == db) { return(eErrorCode.Server_Error); } var trans = GetDatabase().CreateTransaction(); fmLordBase lordInfo = null; rdStat lordStat = null; List <rdItem> items = null; List <rdMission> missions = null; List <rdMap> maps = null; fmMissionBase missionBase = null; List <rdInDun> inDuns = null; if (false == theLordCreater.TryCreate(i_biAccID, i_strName, out o_lord)) { return(eErrorCode.Server_TableError); } o_lord.TryGetItems(out items); o_lord.TryGetLordBase(out lordInfo); o_lord.TryGetStat(out lordStat); trans.InsertName(i_strName, i_biAccID); trans.SetLordBase(i_biAccID, lordInfo); trans.SetLordStat(i_biAccID, lordStat); trans.SetLordItems(i_biAccID, items); trans.SetMissions(i_biAccID, missions); trans.SetMaps(i_biAccID, maps); trans.SetMissionBase(i_biAccID, missionBase); trans.SetLordInDuns(i_biAccID, inDuns); if (false == trans.Execute()) { return(eErrorCode.Query_Fail); } return(eErrorCode.Success); }
// Stat public static bool GetLordStat(this IDatabase db, long accid, out rdStat obj) { obj = null; string strValue = db.StringGet(GetKeyLordStat(accid)); if (true == string.IsNullOrEmpty(strValue)) { return(false); } obj = new JavaScriptSerializer().Deserialize <rdStat>(strValue); return(true); }
public override eErrorCode Execute() { var db = GetDatabase(); if (false == db.IsExistsLord(i_biAccID)) { return(eErrorCode.Lord_NoneExist); } o_lord = new fmLord(); o_lord.ActTime = fmServerTime.Now; o_lord.State = eLordState.Login; try { o_lord.AccId = i_biAccID; fmLordBase lordInfo = null; rdStat lordStat = null; List <rdItem> items = null; List <rdMission> missions = null; List <rdMap> maps = null; fmMissionBase missionBase = null; List <rdInDun> inDuns = null; db.GetLordBase(i_biAccID, out lordInfo); db.GetLordStat(i_biAccID, out lordStat); db.GetLordItems(i_biAccID, out items); db.GetMissions(i_biAccID, out missions); db.GetMaps(i_biAccID, out maps); db.GetMissionBase(i_biAccID, out missionBase); db.GetLordInDuns(i_biAccID, out inDuns); o_lord.InitLordBase(lordInfo); o_lord.InitStat(lordStat); o_lord.InitItems(items); } catch (Exception ex) { Logger.Error("accid:{0}, ex:{1}", i_biAccID, ex.ToString()); return(eErrorCode.Query_Fail); } if (true == o_lord.Block) { return(eErrorCode.Server_Block); } return(eErrorCode.Success); }
protected virtual void Dispose(bool disposing) { if (m_disposed) { return; } if (disposing) { if (null != m_stat) { m_stat.Dispose(); m_stat = null; } } m_disposed = true; }
public static bool TryCreate(long accid, string name, out fmLord o_lord) { o_lord = new fmLord(); o_lord.ActTime = fmServerTime.Now; o_lord.State = eLordState.Create; o_lord.AccId = accid; fmLordBase lordInfo = new fmLordBase { Name = name, Lv = 1, Exp = 0, Gold = 4000, GameRuby = 20, AccRuby = 0, Stone = 20, //Ticket = 10, PvpPoint = 5, Floor = 2, DTombCnt = 9, //DTombTime = fmServerTime.Epoch, //MissionTime = fmServerTime.Epoch //DHeartCnt = 5, //DHeartFnc = 0, Payment = false, SCKey = 3, //Seal = 10, }; rdStat lordStat = new rdStat { //TotalPoint = 3, Point = 0, Atk = 1, Def = 1, Hp = 1 }; fmMissionBase missionBase = new fmMissionBase { RefreshCnt = theGameConst.MaxMissionRefreshCnt, MissionTime = fmServerTime.Epoch, }; List <rdMap> maps = new List <rdMap>(); foreach (var node in m_maps) { maps.Add(new rdMap { Code = node.Code, Open = node.Open }); } List <rdInDun> inDuns = new List <rdInDun>(); foreach (var node in m_inDuns) { inDuns.Add(new rdInDun { Code = node.Code, Shortcut = 0, CurPlace = 0, Forge = 0 }); } List <rdItem> items = new List <rdItem>(); { // 무기 rdItem item = new rdItem { Slot = 1, Lv = 1, Grade = eGrade.Normal, Parts = eParts.Weapon, Code = 1, Equip = true, BaseOpt = new List <rdOption>(), AddOpts = new List <rdOption>() }; item.BaseOpt.Add(new rdOption { Index = 1, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.BWDMin, Value = 87 }); item.BaseOpt.Add(new rdOption { Index = 2, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.BWDMax, Value = 97 }); item.BaseOpt.Add(new rdOption { Index = 3, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.AS, Value = 1.02f }); item.BaseOpt.Add(new rdOption { Index = 4, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.Element, Value = 0 }); item.AddOpts.Add(new rdOption { Index = 1, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.HP, Value = 15 }); items.Add(item); } { // 가슴 rdItem item = new rdItem { Slot = 2, Lv = 1, Grade = eGrade.Normal, Parts = eParts.Armor, Code = 20, Equip = true, BaseOpt = new List <rdOption>(), AddOpts = new List <rdOption>() }; item.BaseOpt.Add(new rdOption { Index = 1, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.DEF, Value = 6 }); item.AddOpts.Add(new rdOption { Index = 1, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.ResistAll, Value = 11 }); items.Add(item); } { // 반지 rdItem item = new rdItem { Slot = 3, Lv = 1, Grade = eGrade.Normal, Parts = eParts.Ring, Code = 9, Equip = true, BaseOpt = new List <rdOption>(), AddOpts = new List <rdOption>() }; item.BaseOpt.Add(new rdOption { Index = 1, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.ResistNone, Value = 9 }); item.AddOpts.Add(new rdOption { Index = 1, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.BWDMin, Value = 1 }); items.Add(item); } { // 바지 rdItem item = new rdItem { Slot = 4, Lv = 1, Grade = eGrade.Normal, Parts = eParts.Pants, Code = 16, Equip = true, BaseOpt = new List <rdOption>(), AddOpts = new List <rdOption>() }; item.BaseOpt.Add(new rdOption { Index = 1, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.HP, Value = 16 }); item.AddOpts.Add(new rdOption { Index = 1, Grade = eOptGrade.Normal, Remelt = false, Kind = eOption.BWDMax, Value = 2 }); items.Add(item); } o_lord.State = eLordState.Create; o_lord.InitLordBase(lordInfo); o_lord.InitStat(lordStat); o_lord.InitItems(items); return(true); }
public static void SetLordStat(this ITransaction trans, long accid, rdStat dataObj) { string strValue = new JavaScriptSerializer().Serialize(dataObj); trans.StringSetAsync(GetKeyLordStat(accid), strValue); }
public static bool SetLordStat(this IDatabase db, long accid, rdStat dataObj) { string strValue = new JavaScriptSerializer().Serialize(dataObj); return(db.StringSet(GetKeyLordStat(accid), strValue)); }
public override void Release() { i_biAccID = 0; i_rdStat = null; }
public bool TryGetStat(out rdStat stat) { stat = m_stat; return(true); }
public bool InitStat(rdStat stat) { m_stat = stat; return(true); }
public bool TryGetStat(out rdStat stat) { return(m_stat.TryGetStat(out stat)); }
public bool InitStat(rdStat stat) { return(m_stat.InitStat(stat)); }