void Update()
    {
        float hPress = Input.GetAxis("Horizontal");

        //if (hPress != 0)
        _entity.SendMessageToBrain((int)PlayerCommand.Walk, hPress);

        //Toan's code start
        //if (hPress * transform.localScale.x >  0)
        //{
        //    Vector3 temp = transform.localScale;
        //    temp.x *= -1;
        //    transform.localScale = temp;
        //}
        //Toan's code end
        if (Input.GetButtonDown("Jump"))
        {
            _entity.SendMessageToBrain((int)PlayerCommand.Jump);
        }
        if (Input.GetButtonDown("Fire1"))
        {
            _entity.SendMessageToBrain((int)PlayerCommand.Interact);
        }
    }
Пример #2
0
 void TaskDone()
 {
     User.SendMessageToBrain((int)PlayerCommand.WorkDone);
     Debug.Log(CurrentInstruction.Result + " Done");
     LoopSound.Stop();
     if (CurrentInstruction.Type == TaskType.Active)
     {
         User.CollectItem(CurrentInstruction.Result);
         RecipeMenu.Remove(CurrentInstruction);
         CurrentHoldItems.Clear();
         //OnHoldInstructionUpdate();
         rdUIManager.UpdateOnHandItem(User.ItemOnHand, User);
         rdUIManager.UpdateStationPopups(this.gameObject);
         rdRecipeManager.UpdateInstruction(User.ItemOnHand);
         Status = StationStatus.Ready;
     }
     else
     {
         rdUIManager.UpdateStationPopups(this.gameObject, CurrentInstruction.Result);
         Status = StationStatus.Collect;
     }
     User = null;
 }