Пример #1
0
    /// <summary>
    /// 战斗回调
    /// </summary>
    /// <param name="obj"></param>
    private void BattleSys_EventOnFightFrameInfo(proto.S2CFightFrameInfo obj)
    {
        if (UserStatusPanel.Instance != null)
        {
            UserStatusPanel.Instance.ShowTime(obj.fighttick / 1000);
        }

        for (int i = 0; i < obj.underattacklist_size(); i++)
        {
            proto.UnderAttackInfo underAttackInfo = obj.underattacklist(i);
            TeamDisplay           display         = GetTeamDisplay(underAttackInfo.unitid);
            display.ModifyHp(underAttackInfo);
        }

        for (int i = 0; i < obj.behaviorsequences_size(); i++)
        {
            proto.UnitBehavior unit    = obj.behaviorsequences(i);
            TeamDisplay        display = GetTeamDisplay(unit.unitid);
            if (unit.breakaway)
            {
                display.BreakAway();
                continue;
            }

            if (unit.has_position())
            {
                display.Move(((float)unit.position.posx) / 10000f, ((float)unit.position.posz) / 10000f, unit.position.movetype);
            }
            // 部件开火信息表
            for (int eventIndex = 0; eventIndex < unit.partfireevent_size(); eventIndex++)
            {
                proto.PartFireEvent fireEvent = unit.partfireevent(eventIndex);
                if (fireEvent == null)
                {
                    Debug.LogError("PartFireEvent is null");
                    continue;
                }
                display.ShipFire(fireEvent);
            }
        }

        for (int i = 0; i < obj.useskill_size(); i++)
        {
            proto.UseSkill skill = obj.useskill(i);
            if (skill.skillstage == Def.SkillStage.Sing && EventOnSkillSing != null)
            {
                EventOnSkillSing(skill.skillid);
            }
            else if (skill.skillstage == Def.SkillStage.Casting && EventOnSkillTrigger != null)
            {
                EventOnSkillTrigger(skill.skillid);
            }
            TeamDisplay display = GetTeamDisplay(skill.unitid);
            display.UseSkill(skill);
        }
    }