void OnTriggerEnter2D(Collider2D collider) { projektil missile = collider.gameObject.GetComponent <projektil>(); if (missile) { snaga -= missile.GetDamage(); missile.Hit(); if (snaga <= 0) { Die(); } } }
// Use this for initialization private void OnTriggerEnter2D(Collider2D collider) { projektil missile = collider.gameObject.GetComponent <projektil>(); if (missile) { missile.Hit(); snaga -= missile.GetDamage(); if (snaga <= 0) { AudioSource.PlayClipAtPoint(zvukUnistenja, transform.position); Die(); } } }