Пример #1
0
    void pureScreen()
    {
        // setting

        Destroy(canvasobject);
        Destroy(canvasobject2);

        //walking_finsih = false;
//		facing_finish = false;
//		target_finish = false;

        motion_1_finished         = false;
        motion_2_finished         = false;
        motion_3_finished         = false;
        person_who_head_moved     = new List <string> ();
        person_who_head_NOT_moved = new List <string> ();
        showed_head_profile       = new List <string> ();
        practice_fmri_item_subject_person remove_persons = wooden_fence.GetComponent <practice_fmri_item_subject_person> ();

        remove_persons.remove_persons();

        showBackgroundScreen();

        pure_duration = UnityEngine.Random.Range(3.0f, 5.0f);

        if (noITI)
        {
            Invoke("fixationScreen", 0.1f);
        }
        else
        {
            Invoke("fixationScreen", pure_duration);
        }
    }