Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        Instance = this;

        PotCol[0] = Fire;
        PotCol[1] = Ice;
        PotCol[2] = Air;

        C = GetComponent <CircleCollider2D>();
    }
Пример #2
0
 void Awake()
 {
     Instance = this;
 }