// Start is called before the first frame update void Start() { p = FindObjectOfType <poleController>(); t = GetComponent <Text>(); }
void Start() { hookedObject = null; poleCtrl = FindObjectOfType <poleController>(); }
// Start is called before the first frame update void Start() { p = FindObjectOfType <poleController>(); t = GetComponent <Text>(); }
void Start() { hookedObject = null; poleCtrl = FindObjectOfType <poleController>(); }