void Start() { rb = GetComponent <Rigidbody2D>(); audioSource = GetComponent <AudioSource>(); spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); Unit = GetComponent <playerUnit>(); }
private void Start() { animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); PlayerController = GetComponent <playerController>(); Unit = GetComponent <playerUnit>(); audioSource = GetComponent <AudioSource>(); //set currentHealth currentHealth = Unit.maxHealth; }