// Update is called once per frame void Update() { if (timer.GetSeconds() > 9) { time.text = "Time " + timer.getMinutes() + ":" + timer.GetSeconds(); } else { time.text = "Time " + timer.getMinutes() + ":0" + timer.GetSeconds(); } gasoline.text = "Gasoline " + playerMove.GetGasoline(); if ((int)(playerRigid.velocity.y * 10) > 0) { verticalVel.text = "Vertical vel " + (int)Mathf.Abs(playerRigid.velocity.y * 10) + " Up"; } else if ((int)(playerRigid.velocity.y * 10) < 0) { verticalVel.text = "Vertical vel " + (int)Mathf.Abs(playerRigid.velocity.y * 10) + " Down"; } else { verticalVel.text = "Vertical vel " + (int)Mathf.Abs(playerRigid.velocity.y * 10); } if ((int)(playerRigid.velocity.x * 10) < 0) { horizontalVel.text = "Horizontal vel " + (int)Mathf.Abs(playerRigid.velocity.x * 10) + " Left"; } else if ((int)(playerRigid.velocity.x * 10) > 0) { horizontalVel.text = "Horizontal vel " + (int)Mathf.Abs(playerRigid.velocity.x * 10) + " Right"; } else { horizontalVel.text = "Horizontal vel " + (int)Mathf.Abs(playerRigid.velocity.x * 10); } altitude.text = "Altitude " + (int)alt.GetAltitude() + "KM"; points.text = "Points " + pS.GetPoints(); }
public void SaveAndExit() { Save.SaveScore(playerStatus.GetPoints()); YesButtonPressed(); }