// Use this for initialization void Start () { stats = GetComponent<playerStats> (); debugOn = true; render = playerMesh.GetComponent<Renderer> (); //playerNameObject.text = playerName; Application.runInBackground = true; charControl = GetComponent<CharacterController> (); distToGround = charControl.bounds.extents.y + 0.1f; cam = Camera.main; if (photonView.isMine && !stats.isDead()) { cam.GetComponent<cameraFollow> ().target = this.gameObject.transform; } }