Пример #1
0
 private void Awake()
 {
     playerSpConScript    = GetComponent <playerSpCon>();
     playerAniConScript   = GetComponent <Player_Animation_Script>();
     playerDodgeConScript = GetComponent <playerDodgeCon>();
     playerMoveScript     = GetComponent <Player_Move_Script>();
 }
Пример #2
0
    public bool isDodge;  // trapType2FireAttack을 피하기 위한것
    #endregion



    void Awake()
    {
        isDodge = false;
        HP      = maxHP;

        playerRectTransform = GetComponent <RectTransform>();
        playerRigid         = GetComponent <Rigidbody>();

        playerDodgeConScript  = GetComponent <playerDodgeCon>();
        playerAnimationScript = GetComponent <Player_Animation_Script>();
        playerAttackConScript = GetComponent <playerAttackCon>();
        playerSpConScript     = GetComponent <playerSpCon>();

        cam = FindObjectOfType <Camera>();

        PlayerUI   = PlayerUI.invenOff;
        state      = PlayerState.idle;
        mousePlace = MousePlace.top;

        stunParticleObj = transform.Find("paticlePos").gameObject;
        stunParticleObj.SetActive(false);

        instance = this;
        if (null == instance)
        {
            instance = this;
        }
    }
Пример #3
0
 private void Awake()
 {
     cam = FindObjectOfType <Camera>();
     playerAnimationScript = GetComponent <Player_Animation_Script>();
     player_Move_Script    = GetComponent <Player_Move_Script>();
     playerSpConScript     = GetComponent <playerSpCon>();
 }
Пример #4
0
    private void Awake()
    {
        WeaponStateEnum = WeaponState.normalSword;

        playerSpConScript              = GetComponent <playerSpCon>();
        playerMoveScript               = GetComponent <Player_Move_Script>();
        playerAnimationScript          = GetComponent <Player_Animation_Script>();
        playerSwordBoxCollider.enabled = false;

        onceCheck02 = false;
        onceCheck03 = false;
        isCool      = false;
        StartCoroutine("attackCool");
    }