Пример #1
0
    public override void applyUpgrade()
    {
        GameObject           player         = GameObject.Find("Player");
        playerShootingScript playerShooting = player.GetComponent <playerShootingScript> ();

        playerShooting.setPiercing(true);
    }
    public override void applyUpgrade()
    {
        GameObject           player         = GameObject.Find("Player");
        playerShootingScript playerShooting = player.GetComponent <playerShootingScript> ();

        playerShooting.addOnHitEffect(poisonOnHit);
    }
Пример #3
0
    public override void applyUpgrade()
    {
        GameObject           player         = GameObject.Find("Player");
        playerShootingScript playerShooting = player.GetComponent <playerShootingScript> ();

        playerShooting.shotDamage += damageUpAmount;
    }
Пример #4
0
    public override void applyUpgrade()
    {
        GameObject           player         = GameObject.Find("Player");
        playerShootingScript playerShooting = player.GetComponent <playerShootingScript> ();

        playerShooting.fireRateChange(firerateMultiplier);
    }
    public override void applyUpgrade()
    {
        GameObject           player         = GameObject.Find("Player");
        playerShootingScript playerShooting = player.GetComponent <playerShootingScript> ();

        playerShooting.shotSpeedChange(shotspeedUpAmount);
    }
Пример #6
0
    public override void applyUpgrade()
    {
        GameObject           player         = GameObject.Find("Player");
        playerShootingScript playerShooting = player.GetComponent <playerShootingScript> ();

        playerShooting.addCannon();
    }