public override void applyUpgrade() { GameObject player = GameObject.Find("Player"); playerShootingScript playerShooting = player.GetComponent <playerShootingScript> (); playerShooting.setPiercing(true); }
public override void applyUpgrade() { GameObject player = GameObject.Find("Player"); playerShootingScript playerShooting = player.GetComponent <playerShootingScript> (); playerShooting.addOnHitEffect(poisonOnHit); }
public override void applyUpgrade() { GameObject player = GameObject.Find("Player"); playerShootingScript playerShooting = player.GetComponent <playerShootingScript> (); playerShooting.shotDamage += damageUpAmount; }
public override void applyUpgrade() { GameObject player = GameObject.Find("Player"); playerShootingScript playerShooting = player.GetComponent <playerShootingScript> (); playerShooting.fireRateChange(firerateMultiplier); }
public override void applyUpgrade() { GameObject player = GameObject.Find("Player"); playerShootingScript playerShooting = player.GetComponent <playerShootingScript> (); playerShooting.shotSpeedChange(shotspeedUpAmount); }
public override void applyUpgrade() { GameObject player = GameObject.Find("Player"); playerShootingScript playerShooting = player.GetComponent <playerShootingScript> (); playerShooting.addCannon(); }