private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { playerScript player = other.GetComponent <playerScript>(); if (player != null) { player.damage(); } CharacterController characterController = other.GetComponent <CharacterController>(); if (characterController != null) { characterController.enabled = false; } other.transform.position = _respawnPoint.transform.position; StartCoroutine(characterControllerRoutine(characterController)); } }