public void Exit() { HttpClient client = new HttpClient(); string uri; if (pirate) { uri = "http://boardserverconnection.azurewebsites.net/api/delete/1/" + player; } else { uri = "http://boardserverconnection.azurewebsites.net/api/delete/0/" + player; } Debug.Log(uri); client.GetString(new System.Uri(uri), (r) => { read = r.Data; read = read.Trim(new char[2] { '"', '\\' }); Debug.Log(read); }); playerManager pM = GameObject.FindObjectOfType <playerManager>(); Destroy(pM.gameObject); Destroy(pM); SceneManager.LoadScene("Entry"); }
public static void registerPlayer(string netId, playerManager player) { string id = PLAYERIDPREFIX + netId; players.Add(id, player); player.transform.name = id; }
public override void objectSpawned(spaceComponent startingPoint, bool isPlayer) { maxHealth = health; myHealthBar = Instantiate(healthBar, GameObject.Find("Canvas").transform); Vector2 barSpot = Camera.main.WorldToScreenPoint(transform.position); myHealthBar.transform.position = new Vector2(barSpot.x, barSpot.y + barOffset); playerUnit = isPlayer; mySpace = startingPoint; if (playerUnit) { myManager = GameObject.Find("PlayerObject").GetComponent <playerManager>(); } else { myManager = GameObject.Find("EnemyObject").GetComponent <playerManager>(); } currentMoney = myManager.money; AudioMan.inst.PlayThief(); mySpace.addUnit(this); StartCoroutine(waitToAct(0.001F)); }
void Awake() { if (!PM) { PM = this; } }
//private bool isIdle; // Start is called before the first frame update void Start() { Anim = GetComponent <Animator>(); manager = GetComponent <playerManager>(); isAttacking = false; }
void Start() { rb = gameObject.GetComponent <Rigidbody2D>(); pm = gameObject.GetComponent <playerManager>(); anim = gameObject.GetComponent <Animator>(); rb.gravityScale = 0.0f; }
private void Awake() { _instance = this; if (PlayerPrefs.GetInt("DaffodilSeed") < 1) { PlayerPrefs.SetInt("DaffodilSeed", 1); } }
void Start() { pm = player.GetComponent <playerManager>(); cm = player.GetComponent <commandManagement>(); vicScreen.SetActive(false); enHealth = maxEnHealth; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "bullet" && playerManager.isKillable == true) // If hitbox collides with bullet { Destroy(collision.gameObject); playerManager playerScript = GetComponentInParent <playerManager>(); playerScript.StartCoroutine("death"); UICounterStatic.UIScript.updateLife(-1); UICounterStatic.UIScript.resetGraze(); } }
void Awake() { self = this; ball[] bs = FindObjectsOfType <ball>(); foreach (ball b in bs) { if (!b.trash) { balls.Add(b.gameObject); } } }
// Use this for initialization void Start() { playerManager pM = GameObject.FindObjectOfType <playerManager>(); pirate = pM.pirate; player = pM.player; foreach (Room r in Board.GetComponentsInChildren <Room>()) { Rooms.Add(r); } }
private void Awake() { checkpoints = GameObject.FindGameObjectsWithTag("Checkpoint"); if (_Instance == null) { _Instance = this; } else { Destroy(this); } }
// Start is called before the first frame update void Start() { spawnCooldowns = new bool[units.Length]; for (int i = 0; i < spawnCooldowns.Length; i++) { spawnCooldowns[i] = false; } cooldowns = new float[units.Length]; chooseNewChoice(); myChoice = 0; manager = GetComponent <playerManager>(); }
void Start() { //make health show at start pm = player.GetComponent <playerManager>(); em = enemy.GetComponent <enemyManager>(); heart1.SetActive(true); heart2.SetActive(true); heart3.SetActive(true); heart4.SetActive(true); heart5.SetActive(true); // scrnColor = scrnDark.color; }
void begin() { if (!ready) { return; } playerManager pM = GameObject.FindObjectOfType <playerManager>(); pM.player = player; pM.pirate = toggle.isOn; if (toggle.isOn) { SceneManager.LoadScene("PirateBoard"); } else { SceneManager.LoadScene("ShipBoard"); } }
private void OnTriggerEnter(Collider other) { Debug.Log("Battery triggered"); if (other.tag == "Player") { playerManager pm = other.gameObject.GetComponent <playerManager>(); Debug.Log(pm.charge); pm.charge += batteryCharge; uses--; if (uses == 0) { batteryCharge = 0; } Debug.Log(pm.charge); } }
void Awake() { wantedMode = CursorLockMode.Locked; SetCursorState(); player = this; if (walkSetting == WalkSetting.Code) { _forceAcceleration = 6440f; _minimumSpeed = 7f; _maximumSpeed = _minimumSpeed; _timeToStop = 0.2f; airControlRatio = 1f; verticalAddForce = 1000f; dropVelocity = 100f; maxSlope = 60f; } originalDropVol = dropVelocity; timer = 0; _flip = false; }
private void Awake() { theManager = FindObjectOfType <playerManager>(); isPlanted = false; }
void Awake() { instance = this; }
void Start() { thePlayer = FindObjectOfType <playerManager>(); lastPlayerPosition = thePlayer.transform.position; }
private void Awake() { thePM = FindObjectOfType <playerManager>(); }
void Awake() { Instance = this; }
void Awake() { rb = GetComponent <Rigidbody> (); lm = LayerMask.GetMask("Default"); pm = GetComponent <playerManager> (); }
private void Awake() { theManager = FindObjectOfType <playerManager>(); Debug.Log(theManager.gameObject.name); }
public static void Respawn() { playerManager PM = GameObject.FindGameObjectWithTag("player").GetComponent <playerManager>(); PM.Respawn(CurrentSpawnZone.SP.transform.position); }
void Start() { pm = gameObject.GetComponent <playerManager>(); cm = GetComponent <commandManagement>(); timer = maxTime; }
// Use this for initialization void Start() { PM = GetComponent <playerManager>(); }
void Start() { pm = player.GetComponent <playerManager>(); deathScreen.SetActive(false); pauseMenuUI.SetActive(false); }
// Use this for initialization void Start () { Player = GameObject.FindWithTag ("Player"); ScriptplayerManger = Player.transform.GetComponent<playerManager>(); PlatformCreatorObject = GameObject.FindWithTag ("PlatformCreator"); ScriptPlatformCreator = PlatformCreatorObject.GetComponent<PlatformCreator>(); }
private void Awake() { instance = this; }
// Use this for initialization void Start() { Manager = GetComponent <playerManager> (); rb2d = GetComponent <Rigidbody2D> (); }