Пример #1
0
    void FixedUpdate()
    {
        if ((int)currentState == 0)
        {
            timer          = timer + Time.deltaTime;
            timerText.text = timer.ToString("F2");
            playerInput.getInputs();
            playerInputStruct userInput = playerInput.getInputStruct();
            inputRec.addToDictionary(timer, userInput);
            objectController.givenInputs(userInput);
            objectController.move();
            playerInput.resetInput();
        }

        if ((int)currentState == 1)
        {
            if (newPlayback == true)
            {
                playbackTimer = 0;
                newPlayback   = false;
            }

            playbackTimer  = playbackTimer + Time.deltaTime;
            timerText.text = playbackTimer.ToString("F2");
            if (inputRec.keyExists(playbackTimer))
            {
                playerInputStruct recordedInputs = inputRec.getRecordedInputs(playbackTimer);
                if (recordedInputs.buttonPressed == true)
                {
                    Debug.Log("At" + playbackTimer + "the value of the button press is" + recordedInputs.buttonPressed);
                }
                objectController.givenInputs(recordedInputs);
                objectController.move();
            }
        }

        if ((int)currentState == 2)
        {
            timer          = 0;
            timerText.text = "0.00";
        }
    }
Пример #2
0
 public void givenInputs(playerInputStruct inputs)
 {
     horizontalValue = inputs.horizontalInput;
     verticalValue   = inputs.verticalInput;
     buttonValue     = inputs.buttonPressed;
 }
Пример #3
0
 //Adds the timeStamp and playerInputs into the dictionary
 //The timeStamp is the key
 //The inputStruct (inputs) is the value of the key
 //This function is used by the actorObject script as the dictionary is private
 public void addToDictionary(float time, playerInputStruct inputs)
 {
     playerInputRecord.Add(time, inputs);
 }
Пример #4
0
    public playerInputStruct getInputStruct()
    {
        playerInputStruct playerInputs = new playerInputStruct(horizontalValue, verticalValue, keyPressed);

        return(playerInputs);
    }