private GameObject ConfigHWPlayer(playerDataHome play) { var hwPlayer = Instantiate(play.prefab); var look = hwPlayer.GetComponentInChildren <SpriteRenderer>(); look.sprite = play.pSprite; look.color = play.pColor; hwPlayer.name = play.nameVar; hwPlayer.transform.position = new Vector3(play.xOffset, 0, 0); return(hwPlayer); }
public void ChangePlr(playerDataHome newPlr) { plrSpr.sprite = newPlr.pSprite; plrSpr.color = newPlr.pColor; }