Пример #1
0
 private void Awake()
 {
     debrisPart2[] componentsInChildren = this.debrisInterior1.GetComponentsInChildren <debrisPart2>(true);
     if (componentsInChildren[0])
     {
         this.debrisInterior2 = componentsInChildren[0].gameObject;
     }
     this.timmySleepGo     = this.playerSeatGo.transform.parent.FindChild("planecrash_ANIM_timmyIdle").gameObject;
     this.pEvents          = base.transform.root.GetComponent <planeEvents>();
     this.passengersScript = this.Passengers.GetComponentsInChildren <setupPassengers>();
     if (LevelSerializer.IsDeserializing || !Scene.PlaneCrash || !Scene.PlaneCrash.ShowCrash)
     {
         base.enabled = false;
     }
     else if (CoopPeerStarter.DedicatedHost)
     {
         this.planeController.setPlanePosition();
         this.FinalizePlanePosition();
         UnityEngine.Object.Destroy(this);
     }
 }
Пример #2
0
 private void Awake()
 {
     debrisPart2[] componentsInChildren = this.debrisInterior1.GetComponentsInChildren<debrisPart2>(true);
     if (componentsInChildren[0])
     {
         this.debrisInterior2 = componentsInChildren[0].gameObject;
     }
     this.timmySleepGo = this.playerSeatGo.transform.parent.FindChild("planecrash_ANIM_timmyIdle").gameObject;
     this.pEvents = base.transform.root.GetComponent<planeEvents>();
     this.passengersScript = this.Passengers.GetComponentsInChildren<setupPassengers>();
     if (LevelSerializer.IsDeserializing || !Scene.PlaneCrash || !Scene.PlaneCrash.ShowCrash)
     {
         base.enabled = false;
     }
     else if (CoopPeerStarter.DedicatedHost)
     {
         this.planeController.setPlanePosition();
         this.FinalizePlanePosition();
         UnityEngine.Object.Destroy(this);
     }
 }