void Start () { //Get parent info parentTransform = transform.parent.gameObject.transform.parent.gameObject; parentBehaviour = parentTransform.GetComponent<personBehaviour> (); pie = GetComponent<Image> (); }
public State_Walk(string name, AIEntity entity) : base(name, entity) { m_script = m_entity.GetComponent<personBehaviour>(); step = m_script.speed * Time.deltaTime; m_transform = m_entity.transform; }