Пример #1
0
    void SweetSpot()
    {
        if (EG.GetCharge() >= 51 && EG.GetCharge() <= 80 && PM.GetGameIsPaused() == false)
        {
            GreenBarmultiplier = true;
            playerscore       += 4;
            tempscore          = (int)Time.deltaTime;
            if ((int)Time.deltaTime - tempscore == 2 && GreenBarmultiplier)
            {
                playerscore *= 2;
            }
            else if ((int)Time.deltaTime - tempscore == 5 && GreenBarmultiplier)
            {
                playerscore *= 5;
            }
            else if ((int)Time.deltaTime - tempscore == 10 && GreenBarmultiplier)
            {
                playerscore *= 10;
            }
        }
        else
        {
            GreenBarmultiplier = false;
        }



        //check to see how long the charge has been in the sweetspot and for the duration of charge staying in sweetspot a iterator increases
    }
Пример #2
0
    void ButtonPress()
    {
        if (Input.GetKeyDown(KeyCode.A) && Aabletopress == true && PM.GetGameIsPaused() == false)
        {
            addPower    += addPowerAddition;
            Aabletopress = false;
            Abutton      = true;
            StartCoroutine(WaitforPress());
        }
        else if (Input.GetKeyDown(KeyCode.A) && Dbutton && PM.GetGameIsPaused() == false)
        {
            Aabletopress = true;
        }

        if (Input.GetKeyDown(KeyCode.S) && Sabletopress == true && PM.GetGameIsPaused() == false)
        {
            addPower    += addPowerAddition;
            Sabletopress = false;
            Sbutton      = true;
            StartCoroutine(WaitforPress());
        }
        else if (Input.GetKeyDown(KeyCode.S) && Abutton && PM.GetGameIsPaused() == false)
        {
            Sabletopress = true;
        }

        if (Input.GetKeyDown(KeyCode.D) && Dabletopress == true && PM.GetGameIsPaused() == false)
        {
            addPower    += addPowerAddition;
            Dabletopress = false;
            Dbutton      = true;
            StartCoroutine(WaitforPress());
        }
        else if (Input.GetKeyDown(KeyCode.D) && Jbutton && PM.GetGameIsPaused() == false)
        {
            Dabletopress = true;
        }
        if (Input.GetKeyDown(KeyCode.J) && Jabletopress == true && PM.GetGameIsPaused() == false)
        {
            addPower    += addPowerAddition;
            Jabletopress = false;
            Jbutton      = true;
            StartCoroutine(WaitforPress());
        }
        else if (Input.GetKeyDown(KeyCode.J) && Sbutton && PM.GetGameIsPaused() == false)
        {
            Jabletopress = true;
        }

        if (Input.GetKeyDown(KeyCode.K) && Kabletopress == true && PM.GetGameIsPaused() == false)
        {
            addPower    += addPowerAddition;
            Kabletopress = false;
            Kbutton      = true;
            StartCoroutine(WaitforPress());
        }
        else if (Input.GetKeyDown(KeyCode.K) && Kbutton && PM.GetGameIsPaused() == false)
        {
            Aabletopress = true;
        }

        if (Input.GetKeyDown(KeyCode.L) && Labletopress == true && PM.GetGameIsPaused() == false)
        {
            addPower    += addPowerAddition;
            Labletopress = false;
            Lbutton      = true;
            StartCoroutine(WaitforPress());
        }
        else if (Input.GetKeyDown(KeyCode.L) && Abutton && PM.GetGameIsPaused() == false)
        {
            Sabletopress = true;
        }
    }