void createParticleSystem(Vector3 origin)
    {
        particleSystemCh4F3 = Instantiate(particleSystemCh4F3);
        particleSystemChapter4Fig3 pSCh4F3 = particleSystemCh4F3.GetComponent <particleSystemChapter4Fig3>();

        if (origin.x >= .5f)
        {
            pSCh4F3.origin.x = origin.x * 2;
        }
        else if (origin.x < .5f)
        {
            pSCh4F3.origin.x = origin.x * -2;
        }

        if (origin.y >= .5f)
        {
            pSCh4F3.origin.y = origin.y * 2;
        }
        else if (origin.y < .5f)
        {
            pSCh4F3.origin.y = origin.y * -2;
        }
    }
 void createParticleSystem(Vector3 origin)
 {
     particleSystemCh4F3 = Instantiate(particleSystemCh4F3);
     particleSystemChapter4Fig3 pSCh4F3 = particleSystemCh4F3.GetComponent <particleSystemChapter4Fig3>();
 }