public void sim_pack() { Debug.Log("sim pack =" + simpack[simpck_idx]); packArgs pack = _sim_parser.paser(simpack[simpck_idx]); pack_handel(pack); // if (pack.pack.Count == 0) { // Debug.Log ("sim pack drop="); // } else { // // } simpck_idx = (simpck_idx + 1) % simpack.Count; }
private void OnMessage(object sender, packArgs e) { Debug.Log("Lobby message = " + e.pack ["message_type"]); string state = e.pack ["message_type"]; if (state == "MsgLogin") { _name.textContent = e.pack ["player_name"]; _credit.textContent = e.pack ["player_credit"]; _model.putValue("uuid", e.pack ["player_uuid"]); //_model.putValue ("uuid", "6f4922f45568161a8cdf4ad2299f6d23"); Debug.Log("Lobby uuid = " + _model.getValue("uuid")); string s = e.pack ["game_avaliable"]; _model.putValue("game_list", s); _avalibelist.set_avalible(new List <string> (s.Split(','))); } else if (state == "MsgKeepLive") { } else if (state == "MsgPlayerCreditUpdate") { _credit.textContent = e.pack ["player_credit"]; } if (e.pack ["message_type"] == "check") { Debug.Log("pack all = " + e.pack["_all"]); } //TODO game msg send to here later version // game_type == game ,pass to game //if (e.pack ["message_type"] == "MsgBPInitialInfo") { // if (e.pack["game_type"] =="pa") { // } // if (e.pack["game_type"] =="pa"){ // } //} }
public void pack_handel(packArgs e) { //string st = e.pack ["message_type"]; string st = _model.getValue("dk_message_type"); _state = _model.getValue("dk_game_state"); if (st == "MsgBPInitialInfo") { Debug.Log("dk _state = " + _state); _state_m._state = _state; view_enable(); round_code(_model.getValue("dk_game_round")); string card = _model.getValue("player_card_list"); _poker.set_all(poker_type.Player, card); if (_poker.get_count(poker_type.Player) == 1) { poker_open.Add(0); } if (_poker.get_count(poker_type.Player) == 2) { poker_open.Add(0); poker_open.Add(1); } card = _model.getValue("banker_card_list"); _poker.set_all(poker_type.Banker, card); if (_poker.get_count(poker_type.Banker) == 1) { poker_open.Add(2); } if (_poker.get_count(poker_type.Banker) == 2) { poker_open.Add(2); poker_open.Add(3); } card = _model.getValue("river_card_list"); _poker.set_all(poker_type.River, card); if (_poker.get_count(poker_type.River) == 1) { poker_open.Add(4); } if (_poker.get_count(poker_type.River) == 2) { poker_open.Add(4); poker_open.Add(5); } Debug.Log("pack all p= " + _model.getValue("player_card_list")); Debug.Log("pack all b= " + _model.getValue("banker_card_list")); Debug.Log("pack all r= " + _model.getValue("river_card_list")); state_update.Add(_state); } if (st == "MsgBPState") { _state_m._state = _state; view_enable(); round_code(_model.getValue("dk_game_round")); //_Coin_item.item_set ("into_game"); state_update.Add(_state); } if (st == "MsgBPOpenCard") { _state_m._state = _state; string cardtype = _model.getValue("card_type"); string card_list = _model.getValue("card_list"); Debug.Log("carty = " + cardtype); Debug.Log("card_list = " + card_list); if (cardtype == "Player") { int pcount = _poker.get_count(poker_type.Player); //mi poker if (pcount == 1) { _model.putValue("mi_kind", poker_type.Player.ToString()); } else { cardback [pcount].RotateCard(1, pcount); cardback[pcount].CardRotateComplete += card_open_done; } _poker.set_poker(poker_type.Player, card_list); } if (cardtype == "Banker") { int bcount = _poker.get_count(poker_type.Banker); if (bcount == 1) { _model.putValue("mi_kind", poker_type.Banker.ToString()); } else { cardback [bcount + 2].RotateCard(1, bcount + 2); cardback[bcount + 2].CardRotateComplete += card_open_done; } _poker.set_poker(poker_type.Banker, card_list); } if (cardtype == "River") { int rcount = _poker.get_count(poker_type.River); string s = _model.getValue("dk_prob"); List <string> prob = new List <string> (s.Split(',')); List <float> raw_data = new List <float> (); int len = prob.Count; float total = 0; for (int i = 0; i < len; i++) { total += float.Parse(prob[i]); } if (rcount == 1 && total != 0.0f) { _model.putValue("mi_kind", poker_type.River.ToString()); } else { cardback [rcount + 4].RotateCard(1, rcount + 4); cardback[rcount + 4].CardRotateComplete += card_open_done; } _poker.set_poker(poker_type.River, card_list); } state_update.Add(_state); } if (st == "MsgPlayerBet") { if (e.pack["result"] == "0") { string s = _bet_model.bet_ok(); Debug.Log("bet ok = " + s); string btnname = _model.getValue("last_btn"); bet_amount_list [_bet_model.zone_idx(btnname)].textContent = _bet_model.get_total(btnname).ToString(); //TODO //flush_comfirm_bet(); } } if (st == "MsgBPEndRound") { //_state = e.pack["game_state"]; _state_m._state = _state; view_enable(); Debug.Log(" bet_type= " + e.pack["bet_type"]); Debug.Log(" settle_amount= " + e.pack["settle_amount"]); Debug.Log(" odds= " + e.pack["odds"]); Debug.Log(" win_state= " + e.pack["win_state"]); Debug.Log(" bet_amount= " + e.pack["bet_amount"]); List <string> settle = new List <string>(e.pack["settle_amount"].ToString().Split(',')); settle.RemoveAt(settle.Count - 1); settle.RemoveAt(settle.Count - 1); _bet_model.settle_amount(string.Join(",", settle.ToArray())); List <string> bet = new List <string>(e.pack["bet_amount"].ToString().Split(',')); bet.RemoveAt(bet.Count - 1); bet.RemoveAt(bet.Count - 1); _bet_model.bet_amount(string.Join(",", bet.ToArray())); state_update.Add(_state); } }
private void OnMessage(object sender, packArgs e) { pack_handel(e); }
public void pack_handel(packArgs e) { string st = e.pack ["message_type"]; Debug.Log("dk pack_handel message = " + st); if (st == "MsgBPInitialInfo") { _state = e.pack["game_state"]; Debug.Log("dk _state = " + _state); _state_m._state = _state; view_enable(); _model.putValue("game_id", e.pack["game_id"]); _model.putValue("game_type", e.pack["game_type"]); _model.putValue("game_round", e.pack["game_round"]); round_code(_model.getValue("game_round")); if (_state == "StartBetState" || _state == "NewRoundState") { _model.putValue("remain_time", e.pack["remain_time"]); _model.putValue("history_winner", e.pack["history_winner"]); string card = e.pack["extra_card_list"]; string no_open = e.pack["river_card_list"]; Debug.Log("all poker = " + card + "," + no_open); if (card != "") { if (no_open != "") { _poker.set_all(poker_type.Player, card + "," + no_open); } else { _poker.set_all(poker_type.Player, card); } } //TODO MsgBPState also //_Coin_item.item_set ("into_game"); } if (_state == "OpenState") { string card = e.pack["extra_card_list"]; if (card != "") { _poker.set_all(poker_type.Player, card); if (_poker.get_count(poker_type.Player) == 1) { poker_open.Add(0); } if (_poker.get_count(poker_type.Player) == 2) { poker_open.Add(0); poker_open.Add(1); } if (_poker.get_count(poker_type.Player) == 3) { poker_open.Add(0); poker_open.Add(1); poker_open.Add(2); } if (_poker.get_count(poker_type.Player) == 4) { poker_open.Add(0); poker_open.Add(1); poker_open.Add(2); poker_open.Add(3); } if (_poker.get_count(poker_type.Player) == 5) { poker_open.Add(0); poker_open.Add(1); poker_open.Add(2); poker_open.Add(3); poker_open.Add(4); } } Debug.Log("pack all p= " + e.pack["player_card_list"]); Debug.Log("pack all b= " + e.pack["banker_card_list"]); Debug.Log("pack all r= " + e.pack["river_card_list"]); Debug.Log("pack all e= " + e.pack["extra_card_list"]); } state_update.Add(_state); } if (st == "MsgBPState") { _state = e.pack["game_state"]; Debug.Log("dk _state = " + _state); _state_m._state = _state; _model.putValue("game_round", e.pack["game_round"]); round_code(_model.getValue("game_round")); if (_state == "NewRoundState") { //TODO hisotry recode //switch to public_card _view_avalible.auto_set_avalible(2, avalibe.effect.just_open_close); //can't put in new_round_init(), becuase ....you know that Debug.Log("poker clean"); _poker.clean(); cardlist = temp_public_cardlist; cardback = temp_public_cardback; reset_poker_item(); remove_poker_event(); } else if (_state == "StartBetState") { _model.putValue("remain_time", e.pack["remain_time"]); //_Coin_item.item_set ("into_game"); view_enable(); } else if (_state == "EndBetState") { cardlist = temp_cardlist; cardback = temp_cardback; reset_poker_item(); remove_poker_event(); view_enable(); } else { view_enable(); } state_update.Add(_state); } if (st == "MsgBPOpenCard") { _state = e.pack["game_state"]; Debug.Log("dk _state = " + _state); _state_m._state = _state; Debug.Log("carty = " + e.pack["card_type"]); Debug.Log("card_list = " + e.pack["card_list"]); string cardtype = e.pack["card_type"]; //public card open if (_state == "NewRoundState") { if (cardtype == "Extra") { string card = e.pack["card_list"]; //open public using diff cardlist cardlist = temp_public_cardlist; cardback = temp_public_cardback; int pcount = _poker.get_count(poker_type.Player); Debug.Log("MsgBPOpenCard -> NewRoundState pcount = " + pcount); cardback [pcount].RotateCard(1, pcount); cardback[pcount].CardRotateComplete += card_open_done; _poker.set_poker(poker_type.Player, card); } } //laster two card if (_state == "OpenState") { if (cardtype == "River") { string card = e.pack["card_list"]; cardlist = temp_cardlist; cardback = temp_cardback; int pcount = _poker.get_count(poker_type.Player); Debug.Log("pcount = " + pcount); cardback [pcount].RotateCard(1, pcount); cardback[pcount].CardRotateComplete += card_open_done; _poker.set_poker(poker_type.Player, card); } } state_update.Add(_state); } if (st == "MsgPlayerBet") { if (e.pack["result"] == "0") { string s = _bet_model.bet_ok(); Debug.Log("bet ok = " + s); string btnname = _model.getValue("last_btn"); bet_amount_list [_bet_model.zone_idx(btnname)].textContent = _bet_model.get_total(btnname).ToString(); } } if (st == "MsgBPEndRound") { _state = e.pack["game_state"]; _state_m._state = _state; view_enable(); List <string> settle = new List <string>(e.pack["settle_amount"].ToString().Split(',')); _bet_model.settle_amount(string.Join(",", settle.ToArray())); List <string> bet = new List <string>(e.pack["bet_amount"].ToString().Split(',')); _bet_model.bet_amount(string.Join(",", bet.ToArray())); state_update.Add(_state); } }
public void pack_handel(packArgs e) { string st = e.pack ["message_type"]; Debug.Log("dk pack_handel message = " + st); if (st == "MsgBPInitialInfo") { _state = e.pack["game_state"]; Debug.Log("pa _state = " + _state); _state_m._state = _state; view_enable(); _model.putValue("game_id", e.pack["game_id"]); _model.putValue("game_type", e.pack["game_type"]); _model.putValue("game_round", e.pack["game_round"]); round_code(_model.getValue("game_round")); if (_state == "StartBetState" || _state == "NewRoundState") { _model.putValue("remain_time", e.pack["remain_time"]); _model.putValue("history_winner", e.pack["history_winner"]); _model.putValue("history_point", e.pack["history_point"]); //TODO MsgBPState also //_Coin_item.item_set ("into_game"); } if (_state == "OpenState") { string card = e.pack["player_card_list"]; if (card != "") { _poker.set_all(poker_type.Player, card); if (_poker.get_count(poker_type.Player) == 1) { poker_open.Add(0); } if (_poker.get_count(poker_type.Player) == 2) { poker_open.Add(0); poker_open.Add(1); } if (_poker.get_count(poker_type.Player) == 3) { poker_open.Add(0); poker_open.Add(1); poker_open.Add(2); } if (_poker.get_count(poker_type.Player) == 4) { poker_open.Add(0); poker_open.Add(1); poker_open.Add(2); poker_open.Add(3); } if (_poker.get_count(poker_type.Player) == 5) { poker_open.Add(0); poker_open.Add(1); poker_open.Add(2); poker_open.Add(3); poker_open.Add(4); } } card = e.pack["banker_card_list"]; if (card != "") { _poker.set_all(poker_type.Banker, card); if (_poker.get_count(poker_type.Banker) == 1) { poker_open.Add(5); } if (_poker.get_count(poker_type.Banker) == 2) { poker_open.Add(5); poker_open.Add(6); } if (_poker.get_count(poker_type.Banker) == 3) { poker_open.Add(5); poker_open.Add(6); poker_open.Add(7); } if (_poker.get_count(poker_type.Banker) == 4) { poker_open.Add(5); poker_open.Add(6); poker_open.Add(7); poker_open.Add(8); } if (_poker.get_count(poker_type.Banker) == 5) { poker_open.Add(5); poker_open.Add(6); poker_open.Add(7); poker_open.Add(8); poker_open.Add(9); } } Debug.Log("pack all p= " + e.pack["player_card_list"]); Debug.Log("pack all b= " + e.pack["banker_card_list"]); Debug.Log("pack all e= " + e.pack["extra_card_list"]); } state_update.Add(_state); } if (st == "MsgBPState") { _state = e.pack["game_state"]; Debug.Log("dk _state = " + _state); _state_m._state = _state; view_enable(); _model.putValue("game_round", e.pack["game_round"]); round_code(_model.getValue("game_round")); if (_state == "NewRoundState") { //TODO hisotry recode } if (_state == "StartBetState") { _model.putValue("remain_time", e.pack["remain_time"]); //_Coin_item.item_set ("into_game"); } state_update.Add(_state); } if (st == "MsgBPOpenCard") { _state = e.pack["game_state"]; Debug.Log("dk _state = " + _state); _state_m._state = _state; Debug.Log("dk _state_m._state = " + _state_m._state); Debug.Log("carty = " + e.pack["card_type"]); Debug.Log("card_list = " + e.pack["card_list"]); string cardtype = e.pack["card_type"]; if (cardtype == "Player") { int pcount = _poker.get_count(poker_type.Player); cardback [pcount].RotateCard(1, pcount); cardback[pcount].CardRotateComplete += card_open_done; _poker.set_poker(poker_type.Player, e.pack["card_list"]); } if (cardtype == "Banker") { int bcount = _poker.get_count(poker_type.Banker); cardback [bcount + 5].RotateCard(1, bcount + 5); cardback[bcount + 5].CardRotateComplete += card_open_done; _poker.set_poker(poker_type.Banker, e.pack["card_list"]); } if (cardtype == "River") { //TODO 開 Debug.Log("open river"); //int rcount = _poker.get_count(poker_type.River); //cardback [rcount+4].RotateCard (1,rcount+4); //cardback[rcount+4].CardRotateComplete += card_open_done; //_poker.set_poker(poker_type.River,e.pack["card_list"]); } state_update.Add(_state); } if (st == "MsgPlayerBet") { if (e.pack["result"] == "0") { string s = _bet_model.bet_ok(); Debug.Log("bet ok = " + s); string btnname = _model.getValue("last_btn"); bet_amount_list [_bet_model.zone_idx(btnname)].textContent = _bet_model.get_total(btnname).ToString(); } } if (st == "MsgBPEndRound") { _state = e.pack["game_state"]; _state_m._state = _state; view_enable(); Debug.Log(" bet_type= " + e.pack["bet_type"]); Debug.Log(" settle_amount= " + e.pack["settle_amount"]); Debug.Log(" odds= " + e.pack["odds"]); Debug.Log(" win_state= " + e.pack["win_state"]); Debug.Log(" bet_amount= " + e.pack["bet_amount"]); _bet_model.settle_amount(e.pack["settle_amount"].ToString()); _bet_model.bet_amount(e.pack["bet_amount"].ToString()); state_update.Add(_state); } }