void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); fizik = GetComponent <Rigidbody2D>(); oyunControl = GameObject.FindGameObjectWithTag("oyunControl").GetComponent <oyunKontrol>(); sesler = GetComponents <AudioSource>(); highScore = PlayerPrefs.GetInt("enyuksekpuan"); }
void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); fizik = GetComponent <Rigidbody2D>(); oyunKontrol = GameObject.FindGameObjectWithTag("oyunkontroltagi").GetComponent <oyunKontrol>(); //ses = GetComponent<AudioSource>(); sesler = GetComponents <AudioSource>(); enYuksekPuan = PlayerPrefs.GetInt("enyuksekpuankayit"); }
// Start is called before the first frame update void Start() { oKontrol = GameObject.Find("_Scripts").GetComponent <oyunKontrol>(); hedef = GameObject.Find("oyuncu"); GameObject imageObject = GameObject.FindGameObjectWithTag("can"); can = imageObject.GetComponent <Image>(); GameObject textObject = GameObject.FindGameObjectWithTag("skor"); skor = textObject.GetComponent <Text>(); sayaccan = 0f; }
//public AudioClip carpmaSesi; //public AudioClip puanSesi; //public AudioClip kanatSesi; // Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); fizik = GetComponent <Rigidbody2D>(); oyunKontrolItem = GameObject.FindGameObjectWithTag("oyunKontrolTag").GetComponent <oyunKontrol>(); sesler = GetComponents <AudioSource>(); reklamSayaci = PlayerPrefs.GetInt("reklam_sayaci", 0); reklamSayaci++; reklamSayaci %= 5; PlayerPrefs.SetInt("reklam_sayaci", reklamSayaci); }
void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); fizik = GetComponent <Rigidbody2D>(); oyunKontrol = GameObject.FindGameObjectWithTag("oyunkontrol").GetComponent <oyunKontrol>(); //sesleri olsuturuyoruz //ses = GetComponent<AudioSource>(); sesler = GetComponents <AudioSource>(); // en yuksek puani oyun asinda cekiyoruz PlayerPrefs.GetInt("kayit"); //reklam olaylari reklamSayac = PlayerPrefs.GetInt("reklams"); reklamSayac++; PlayerPrefs.SetInt("reklams", reklamSayac); }
private void Awake() { instantiate = this; }
// Start is called before the first frame update private void Start() { oyunKontrolScript = GameObject.Find("_Scripts").GetComponent <oyunKontrol>(); }
oyunKontrol kontrol; //script olan kontrol void Start() { OyunKontrol = GameObject.FindGameObjectWithTag("OyunKontrol"); kontrol = OyunKontrol.GetComponent <oyunKontrol>(); }
void Start() { gullekonum = new Vector2(transform.position.x + 0.731f, transform.position.y + 0.459f); oyunKontrolScript = GameObject.Find("_OyunKontrol").GetComponent <oyunKontrol>(); anim = GetComponent <Animator>(); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // //} // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { oKontrol = GameObject.Find("_Scripts").GetComponent <oyunKontrol>(); }