Пример #1
0
    public override bool Equals(object obj)
    {
        if (!(obj is ovrAvatarMaterialLayerState))
        {
            return(false);
        }
        ovrAvatarMaterialLayerState other = (ovrAvatarMaterialLayerState)obj;

        if (blendMode != other.blendMode)
        {
            return(false);
        }
        if (sampleMode != other.sampleMode)
        {
            return(false);
        }
        if (maskType != other.maskType)
        {
            return(false);
        }
        if (!VectorEquals(layerColor, other.layerColor))
        {
            return(false);
        }
        if (!VectorEquals(sampleParameters, other.sampleParameters))
        {
            return(false);
        }
        if (sampleTexture != other.sampleTexture)
        {
            return(false);
        }
        if (!VectorEquals(sampleScaleOffset, other.sampleScaleOffset))
        {
            return(false);
        }
        if (!VectorEquals(maskParameters, other.maskParameters))
        {
            return(false);
        }
        if (!VectorEquals(maskAxis, other.maskAxis))
        {
            return(false);
        }
        return(true);
    }
Пример #2
0
    public void UpdateAvatarMaterial(Material mat, ovrAvatarMaterialState matState)
    {
        mat.SetColor("_BaseColor", matState.baseColor);
        mat.SetInt("_BaseMaskType", (int)matState.baseMaskType);
        mat.SetVector("_BaseMaskParameters", matState.baseMaskParameters);
        mat.SetVector("_BaseMaskAxis", matState.baseMaskAxis);

        if (matState.alphaMaskTextureID != 0)
        {
            mat.SetTexture("_AlphaMask", GetLoadedTexture(matState.alphaMaskTextureID));
            mat.SetTextureScale("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.x, matState.alphaMaskScaleOffset.y));
            mat.SetTextureOffset("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.z, matState.alphaMaskScaleOffset.w));
        }

        if (ClothingAlphaTexture != 0)
        {
            mat.EnableKeyword("VERTALPHA_ON");
            mat.SetTexture("_AlphaMask2", GetLoadedTexture(ClothingAlphaTexture));
            mat.SetTextureScale("_AlphaMask2", new Vector2(ClothingAlphaOffset.x, ClothingAlphaOffset.y));
            mat.SetTextureOffset("_AlphaMask2", new Vector2(ClothingAlphaOffset.z, ClothingAlphaOffset.w));
        }

        if (matState.normalMapTextureID != 0)
        {
            mat.EnableKeyword("NORMAL_MAP_ON");
            mat.SetTexture("_NormalMap", GetLoadedTexture(matState.normalMapTextureID));
            mat.SetTextureScale("_NormalMap", new Vector2(matState.normalMapScaleOffset.x, matState.normalMapScaleOffset.y));
            mat.SetTextureOffset("_NormalMap", new Vector2(matState.normalMapScaleOffset.z, matState.normalMapScaleOffset.w));
        }
        if (matState.parallaxMapTextureID != 0)
        {
            mat.SetTexture("_ParallaxMap", GetLoadedTexture(matState.parallaxMapTextureID));
            mat.SetTextureScale("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.x, matState.parallaxMapScaleOffset.y));
            mat.SetTextureOffset("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.z, matState.parallaxMapScaleOffset.w));
        }
        if (matState.roughnessMapTextureID != 0)
        {
            mat.EnableKeyword("ROUGHNESS_ON");
            mat.SetTexture("_RoughnessMap", GetLoadedTexture(matState.roughnessMapTextureID));
            mat.SetTextureScale("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.x, matState.roughnessMapScaleOffset.y));
            mat.SetTextureOffset("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.z, matState.roughnessMapScaleOffset.w));
        }
        mat.EnableKeyword(LayerKeywords[matState.layerCount]);
        for (ulong layerIndex = 0; layerIndex < matState.layerCount; layerIndex++)
        {
            ovrAvatarMaterialLayerState layer = matState.layers[layerIndex];

            mat.SetInt(LayerSampleModeParameters[layerIndex], (int)layer.sampleMode);
            mat.SetInt(LayerBlendModeParameters[layerIndex], (int)layer.blendMode);
            mat.SetInt(LayerMaskTypeParameters[layerIndex], (int)layer.maskType);
            mat.SetColor(LayerColorParameters[layerIndex], layer.layerColor);
            if (layer.sampleMode != ovrAvatarMaterialLayerSampleMode.Color)
            {
                string surfaceProperty = LayerSurfaceParameters[layerIndex];
                mat.SetTexture(surfaceProperty, GetLoadedTexture(layer.sampleTexture));
                mat.SetTextureScale(surfaceProperty, new Vector2(layer.sampleScaleOffset.x, layer.sampleScaleOffset.y));
                mat.SetTextureOffset(surfaceProperty, new Vector2(layer.sampleScaleOffset.z, layer.sampleScaleOffset.w));
            }

            if (layer.sampleMode == ovrAvatarMaterialLayerSampleMode.Parallax)
            {
                mat.EnableKeyword("PARALLAX_ON");
            }

            mat.SetColor(LayerSampleParametersParameters[layerIndex], layer.sampleParameters);
            mat.SetColor(LayerMaskParametersParameters[layerIndex], layer.maskParameters);
            mat.SetColor(LayerMaskAxisParameters[layerIndex], layer.maskAxis);
        }

        materialStates[mat] = matState;
    }
    protected void UpdateAvatarMaterial(Material mat, ovrAvatarMaterialState matState)
    {
        // Only update the material if it's a material we actively created
        ovrAvatarMaterialState cachedState;

        if (!materialStates.TryGetValue(mat, out cachedState))
        {
            return;
        }
        if (cachedState.Equals(matState))
        {
            return;
        }

        mat.SetColor("_BaseColor", matState.baseColor);
        mat.SetInt("_BaseMaskType", (int)matState.baseMaskType);
        mat.SetVector("_BaseMaskParameters", matState.baseMaskParameters);
        mat.SetVector("_BaseMaskAxis", matState.baseMaskAxis);
        if (matState.alphaMaskTextureID != 0)
        {
            mat.SetTexture("_AlphaMask", GetLoadedTexture(matState.alphaMaskTextureID));
            mat.SetTextureScale("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.x, matState.alphaMaskScaleOffset.y));
            mat.SetTextureOffset("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.z, matState.alphaMaskScaleOffset.w));
        }
        if (matState.normalMapTextureID != 0)
        {
            mat.EnableKeyword("NORMAL_MAP_ON");
            mat.SetTexture("_NormalMap", GetLoadedTexture(matState.normalMapTextureID));
            mat.SetTextureScale("_NormalMap", new Vector2(matState.normalMapScaleOffset.x, matState.normalMapScaleOffset.y));
            mat.SetTextureOffset("_NormalMap", new Vector2(matState.normalMapScaleOffset.z, matState.normalMapScaleOffset.w));
        }
        if (matState.parallaxMapTextureID != 0)
        {
            mat.EnableKeyword("PARALLAX_ON");
            mat.SetTexture("_ParallaxMap", GetLoadedTexture(matState.parallaxMapTextureID));
            mat.SetTextureScale("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.x, matState.parallaxMapScaleOffset.y));
            mat.SetTextureOffset("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.z, matState.parallaxMapScaleOffset.w));
        }
        if (matState.parallaxMapTextureID != 0)
        {
            mat.EnableKeyword("ROUGHNESS_ON");
            mat.SetTexture("_RoughnessMap", GetLoadedTexture(matState.roughnessMapTextureID));
            mat.SetTextureScale("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.x, matState.roughnessMapScaleOffset.y));
            mat.SetTextureOffset("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.z, matState.roughnessMapScaleOffset.w));
        }
        mat.EnableKeyword(LayerKeywords[matState.layerCount]);
        for (ulong layerIndex = 0; layerIndex < matState.layerCount; layerIndex++)
        {
            ovrAvatarMaterialLayerState layer = matState.layers[layerIndex];

            mat.SetInt(LayerSampleModeParameters[layerIndex], (int)layer.sampleMode);
            mat.SetInt(LayerBlendModeParameters[layerIndex], (int)layer.blendMode);
            mat.SetInt(LayerMaskTypeParameters[layerIndex], (int)layer.maskType);
            mat.SetColor(LayerColorParameters[layerIndex], layer.layerColor);
            if (layer.sampleMode != ovrAvatarMaterialLayerSampleMode.Color)
            {
                string surfaceProperty = LayerSurfaceParameters[layerIndex];
                mat.SetTexture(surfaceProperty, GetLoadedTexture(layer.sampleTexture));
                mat.SetTextureScale(surfaceProperty, new Vector2(layer.sampleScaleOffset.x, layer.sampleScaleOffset.y));
                mat.SetTextureOffset(surfaceProperty, new Vector2(layer.sampleScaleOffset.z, layer.sampleScaleOffset.w));
            }
            mat.SetColor(LayerSampleParametersParameters[layerIndex], layer.sampleParameters);
            mat.SetColor(LayerMaskParametersParameters[layerIndex], layer.maskParameters);
            mat.SetColor(LayerMaskAxisParameters[layerIndex], layer.maskAxis);
        }
        materialStates[mat] = matState;
    }
Пример #4
0
    private void UpdateMaterial()
    {
        if (MeshInstance == null || MaterialID == 0)
        {
            return;
        }

        var mat      = MeshInstance.material;
        var matState = MaterialState;

        mat.SetColor("_BaseColor", matState.baseColor);
        mat.SetInt("_BaseMaskType", (int)matState.baseMaskType);
        mat.SetVector("_BaseMaskParameters", matState.baseMaskParameters);
        mat.SetVector("_BaseMaskAxis", matState.baseMaskAxis);

        if (matState.alphaMaskTextureID != 0)
        {
            mat.SetTexture("_AlphaMask", OvrAvatarComponent.GetLoadedTexture(matState.alphaMaskTextureID));
            mat.SetTextureScale("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.x, matState.alphaMaskScaleOffset.y));
            mat.SetTextureOffset("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.z, matState.alphaMaskScaleOffset.w));
        }

        if (matState.normalMapTextureID != 0)
        {
            mat.EnableKeyword("NORMAL_MAP_ON");
            mat.SetTexture("_NormalMap", OvrAvatarComponent.GetLoadedTexture(matState.normalMapTextureID));
            mat.SetTextureScale("_NormalMap", new Vector2(matState.normalMapScaleOffset.x, matState.normalMapScaleOffset.y));
            mat.SetTextureOffset("_NormalMap", new Vector2(matState.normalMapScaleOffset.z, matState.normalMapScaleOffset.w));
        }
        if (matState.parallaxMapTextureID != 0)
        {
            mat.SetTexture("_ParallaxMap", OvrAvatarComponent.GetLoadedTexture(matState.parallaxMapTextureID));
            mat.SetTextureScale("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.x, matState.parallaxMapScaleOffset.y));
            mat.SetTextureOffset("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.z, matState.parallaxMapScaleOffset.w));
        }
        if (matState.roughnessMapTextureID != 0)
        {
            mat.EnableKeyword("ROUGHNESS_ON");
            mat.SetTexture("_RoughnessMap", OvrAvatarComponent.GetLoadedTexture(matState.roughnessMapTextureID));
            mat.SetTextureScale("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.x, matState.roughnessMapScaleOffset.y));
            mat.SetTextureOffset("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.z, matState.roughnessMapScaleOffset.w));
        }
        mat.EnableKeyword(OvrAvatarComponent.LayerKeywords[matState.layerCount]);
        for (ulong layerIndex = 0; layerIndex < matState.layerCount; layerIndex++)
        {
            ovrAvatarMaterialLayerState layer = matState.layers[layerIndex];

            mat.SetInt(OvrAvatarComponent.LayerSampleModeParameters[layerIndex], (int)layer.sampleMode);
            mat.SetInt(OvrAvatarComponent.LayerBlendModeParameters[layerIndex], (int)layer.blendMode);
            mat.SetInt(OvrAvatarComponent.LayerMaskTypeParameters[layerIndex], (int)layer.maskType);
            mat.SetColor(OvrAvatarComponent.LayerColorParameters[layerIndex], layer.layerColor);
            if (layer.sampleMode != ovrAvatarMaterialLayerSampleMode.Color)
            {
                string surfaceProperty = OvrAvatarComponent.LayerSurfaceParameters[layerIndex];
                mat.SetTexture(surfaceProperty, OvrAvatarComponent.GetLoadedTexture(layer.sampleTexture));
                mat.SetTextureScale(surfaceProperty, new Vector2(layer.sampleScaleOffset.x, layer.sampleScaleOffset.y));
                mat.SetTextureOffset(surfaceProperty, new Vector2(layer.sampleScaleOffset.z, layer.sampleScaleOffset.w));
            }

            if (layer.sampleMode == ovrAvatarMaterialLayerSampleMode.Parallax)
            {
                mat.EnableKeyword("PARALLAX_ON");
            }

            mat.SetColor(OvrAvatarComponent.LayerSampleParametersParameters[layerIndex], layer.sampleParameters);
            mat.SetColor(OvrAvatarComponent.LayerMaskParametersParameters[layerIndex], layer.maskParameters);
            mat.SetColor(OvrAvatarComponent.LayerMaskAxisParameters[layerIndex], layer.maskAxis);
        }
    }