Пример #1
0
        /// <summary>
        /// Creates a TimeContainer and adds it to the active timers list
        /// </summary>
        /// <param name="_Trigger">Event to trigger</param>
        /// <param name="_Delay">Time until trigger</param>
        /// <param name="_Loop">Loops the timer</param>
        /// <param name="_Linked">Linked Object</param>
        /// <param name="_Tick">Event call on each tick</param>
        /// <param name="_TickTime">Time between ticks</param>
        /// <param name="_Start">Event on timer start</param>
        /// <param name="_delayedStart">Time to wait before starting timer</param>
        /// <returns></returns>
        public static TimeContainer AddDelegate(onFinishedReturn _Trigger = null, float _Delay = 1, bool _Loop = false, object _Linked = null, Tick _Tick = null, float _TickTime = 0, Start _Start = null, float _delayedStart = 0)
        {
            TimeContainer TimeDelegate = new TimeContainer(_Start, _Tick, _Trigger, _Linked, _Delay, _Loop, _TickTime, _delayedStart);

            Instance.ActiveTimecontainersList.Add(TimeDelegate);

            if (_delayedStart > 0)
            {
                TimeDelegate.isPaused = true;
                AddDelegate((object o) =>
                {
                    if (_Start != null)
                    {
                        _Start();
                    }
                    TimeDelegate.isPaused = false;
                }, _delayedStart);
            }
            else if (_Start != null)
            {
                _Start();
            }

            return(TimeDelegate);
        }
Пример #2
0
 public void ClearValues()
 {
     TickTimer    = 0;
     deltaTime    = 0;
     isPaused     = false;
     RemoveNext   = false;
     OnStart      = null;
     OnTick       = null;
     OnTrigger    = null;
     LinkedObject = null;
 }
Пример #3
0
 public TimeContainer(Start _Start = null, Tick _Tick = null, onFinishedReturn _Trigger = null, object _Linked = null, float _Delay = 1, bool _Loop = false, float _TickTime = 0, float _delayedStart = 0)
 {
     OnStart          = _Start;
     OnTick           = _Tick;
     OnTrigger        = _Trigger;
     isLooping        = _Loop;
     WaitTime         = _Delay;
     Timer            = 0;
     LinkedObject     = _Linked;
     TickTimeDelay    = _TickTime;
     DelayedStart     = _delayedStart;
     procentsFinished = 0;
     StepSize         = 0;
 }