private void AddCar_onClosedEvent(object sender, onDialogClosedArgs e) { if (e.closed == true) { getCars(); } }
private void AddCar_onClosedEvent(object sender, onDialogClosedArgs e) { if (e.closed) { loadSpinner(); } spinner.SetSelection(1); }
private void AddCar_onClosedEvent(object sender, onDialogClosedArgs e) { if (e.closed == true) { getCars(); } }
private void AddCar_onClosedEvent(object sender, onDialogClosedArgs e) { if (e.closed) { loadSpinner(); } spinner.SetSelection(1); }