void OnTriggerEnter2D(Collider2D other) { if (other.tag == "obstaclecar") { obstaclecar obscar = other.GetComponent <obstaclecar> (); giverandomspeed(obscar); } }
private void giverandomspeed(obstaclecar _obstacleCar) { float randomspeed = Random.Range(2f, 10f); if (_obstacleCar.movespeed == 0f) { _obstacleCar.movespeed = randomspeed; } }