Пример #1
0
    // Use this for initialization
    void Start()
    {
        instance = this;

        satisfied = false;

        PastaMoney = 50;    // 기본 파스타 값

        removeit = true;
        animator = GetComponent <Animator>();

        wait  = true;
        eat   = true;
        go[0] = tomato_pasta;
        go[1] = cream_pasta;
        go[2] = oil_pasta;

        go[0].tag = "TomatoPasta";
        go[1].tag = "CreamPasta";
        go[2].tag = "OilPasta";

        pastaOrder();

        waitingbarFilled.fillAmount = 1f; //이미 채워져 있음.
        eatingbarFilled.fillAmount  = 1f;

        eatingbarBackground.SetActive(false);

        StartCoroutine(waiting());
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     instance          = this;
     transferScene     = FindObjectOfType <TransferScene>();
     customerSpawn     = FindObjectOfType <CustomerSpawn>();
     objmanager        = FindObjectOfType <objmanager>();
     start             = true;
     _runtime          = gameObject.GetComponent <Slider>();
     _runtime.value    = startTime;
     _runtime.minValue = 0f;
     _runtime.maxValue = 250f;
 }