public void Action(GameObject scanob) { //대화창 반응 //isaction = true; scan = scanob; objectdata obdata = scan.GetComponent <objectdata>(); Talk(obdata.id, obdata.isnpc); talkpanel.SetBool("isShow", isaction); }
public static void ObjectDataBase(string path) { //Split lines TxtFile.ReadFromFile(path, '\t'); //Set string definition string s = null; //Repeat for each line in the file for (int l = 0; l <= TxtFile.amountLine - 1; l++) { //General data #region General data s = TxtFile.lines[l].ToString(); TxtFile.commands = s.Split('\t'); int ID = Convert.ToInt32(TxtFile.commands[1]); objectdata o = new objectdata(); o.ID = ID; o.Name = TxtFile.commands[2]; o.Level = Convert.ToByte(TxtFile.commands[57]); o.Exp = Convert.ToInt32(TxtFile.commands[79]); o.HP = Convert.ToInt32(TxtFile.commands[59]); o.Type = Convert.ToByte(TxtFile.commands[11]); o.ObjectType = Convert.ToByte(TxtFile.commands[15]); o.PhyDef = Convert.ToInt32(TxtFile.commands[71]); o.MagDef = Convert.ToInt32(TxtFile.commands[72]); o.HitRatio = Convert.ToInt32(TxtFile.commands[75]); o.ParryRatio = Convert.ToInt32(TxtFile.commands[77]); o.Agresif = Convert.ToByte(TxtFile.commands[93]); o.Skill = new int[500]; o.Speed1 = Convert.ToInt32(TxtFile.commands[46]); o.Speed2 = Convert.ToInt32(TxtFile.commands[47]); o.SpeedWalk = Convert.ToInt32(TxtFile.commands[46]); o.SpeedRun = Convert.ToInt32(TxtFile.commands[47]); o.SpeedZerk = Convert.ToInt32(TxtFile.commands[48]); #endregion //Normal monsters #region Normal monsters if (o.Type == 1 && o.Name.Contains("MOB_") && !o.Name.Contains("HUNTER") && !o.Name.Contains("THIEF")) { o.Object_type = objectdata.NamdedType.MONSTER; } #endregion //Npc's and structures #region Npc / Structures if (o.Type == 2) { if (o.Name.Contains("NPC")) { o.Object_type = objectdata.NamdedType.NPC; } else { o.Object_type = objectdata.NamdedType.STRUCTURE; } } #endregion //Pet objects #region Pet objects if (o.Type == 3) { if (o.Name.Contains("COS_T_") && !o.Name.Contains("TRADE") && !o.Name.Contains("FORTR")) { o.Object_type = objectdata.NamdedType.JOBTRANSPORT; } if (o.Name.Contains("COS_P_")) { o.Object_type = objectdata.NamdedType.GRABPET; } if (o.Name.Contains("COS_C_")) { o.Object_type = objectdata.NamdedType.NORMALTRANSPORT; } } #endregion //Fortress war objects #region Fw objects if (o.Type == 4) { if (o.Name.Contains("FW")) { o.Object_type = objectdata.NamdedType.FORTRESSWARMONSTER; } } #endregion //Structures #region structures if (o.Type == 5) { o.Object_type = objectdata.NamdedType.STRUCTURE; } #endregion //Player objects #region Player objects if (o.Name.Contains("CHAR_CH")) { o.Race = 0; o.Object_type = objectdata.NamdedType.PLAYER; } if (o.Name.Contains("CHAR_EU")) { o.Race = 1; o.Object_type = objectdata.NamdedType.PLAYER; } #endregion //Job objects #region Job if (o.Name.Contains("THIEF_NPC") || o.Name.Contains("HUNTER_NPC")) { o.Object_type = objectdata.NamdedType.JOBMONSTER; o.Type = 4; o.Agresif = 1; } #endregion //Skills for the objects for (byte sk = 0; sk <= 8; sk++) { //Get information from line 83 if not null if (Convert.ToInt32(TxtFile.commands[83 + sk]) != 0 && Data.SkillBase[Convert.ToInt32(TxtFile.commands[83 + sk])].MagPer != 0) { //Read skill info o.Skill[o.amountSkill] = Convert.ToInt32(TxtFile.commands[83 + sk]); //Add amount skill to objects o.amountSkill++; } } //Add object to object database Data.ObjectBase[ID] = o; } //Write information to the console Console.WriteLine("[INFO] Loaded " + TxtFile.amountLine + " objects"); }