void SpawnNormal(int spawnnum) { for (int i = 0; i < spawnnum; i++) { normalscript = Instantiate(spawnman, new Vector2(effectorpos.x + 0.1f, effectorpos.y + Random.Range(-0.1f, 0.1f)), Quaternion.identity).GetComponent <normalai>(); normalscript.Scared(true); } }
public void Hurt(float damage) { if (!isdeath) { hp = Mathf.Max(0f, hp - damage); healthbarupdate(); if (CompareTag("normal")) { if (damage >= 40) { normalscript.Scared(true); } } } }