Пример #1
0
 void ReadAndExecute()
 {
     if (currentControllingAI != null)
     {
         Destroy(currentControllingAI);
     }
     currentControllingAI     = Instantiate(AIPrefabs[customerServing], destExit.position, Quaternion.identity);
     aiServantRef             = currentControllingAI.GetComponent <newAIServant>();
     aiServantRef.aIMasterRef = this;
     dataToRead = aiServantRef.aIData;
     WalkToCounter();
 }
Пример #2
0
 void InitialiseAIMaster()
 {
     for (int i = 0; i < AIData.Length; i++)
     {
         if (AIData[i].day == GameManager.counterDay)
         {
             dataToRead = AIData[i];
         }
     }
     if (dataToRead != null)
     {
         ReadAndExecute();
     }
 }