//Magic End void Start() { ui = myUI.Instance; cg = CreatureGenerator.Instance; im = GetComponent <Creature>(); timer = Time.time; lastTime = timer; food = new List <Transform>(); enemy = new List <Transform>(); }
void Start() { pg = GameObject.FindWithTag("Logic").GetComponent <PlantGenerator>(); ui = GameObject.FindWithTag("Logic").GetComponent <myUI>(); timer = Time.time; lastTime = timer; nextTime = Random.Range(pg.minNextTime, pg.maxNextTime); int s = Mathf.RoundToInt(pg.initSize); if (s < pg.maxSize) { size = s; } else { size = pg.maxSize; } }
//Magic End void Start() { gen = false; ui = myUI.Instance; creatures = new List <GameObject>(); }
//Magic End void Start() { ui = myUI.Instance; cg = CreatureGenerator.Instance; im = GetComponent<Creature>(); timer = Time.time; lastTime = timer; food = new List<Transform>(); enemy = new List<Transform>(); }
void Start() { ui = myUI.Instance; cg = CreatureGenerator.Instance; txt = GetComponent<Text>(); }
//Magic End void Start() { ui = myUI.Instance; gen = false; }
void Start() { ui = myUI.Instance; pg = PlantGenerator.Instance; txt = GetComponent <Text>(); }
void Start() { ui = myUI.Instance; cg = CreatureGenerator.Instance; txt = GetComponent <Text>(); }