Пример #1
0
    //Magic End

    void Start()
    {
        ui = myUI.Instance;
        cg = CreatureGenerator.Instance;
        im = GetComponent <Creature>();

        timer    = Time.time;
        lastTime = timer;

        food  = new List <Transform>();
        enemy = new List <Transform>();
    }
Пример #2
0
    void Start()
    {
        pg       = GameObject.FindWithTag("Logic").GetComponent <PlantGenerator>();
        ui       = GameObject.FindWithTag("Logic").GetComponent <myUI>();
        timer    = Time.time;
        lastTime = timer;
        nextTime = Random.Range(pg.minNextTime, pg.maxNextTime);

        int s = Mathf.RoundToInt(pg.initSize);

        if (s < pg.maxSize)
        {
            size = s;
        }
        else
        {
            size = pg.maxSize;
        }
    }
Пример #3
0
    //Magic End

    void Start()
    {
        gen       = false;
        ui        = myUI.Instance;
        creatures = new List <GameObject>();
    }
Пример #4
0
    //Magic End
    void Start()
    {
        ui = myUI.Instance;
        cg = CreatureGenerator.Instance;
        im = GetComponent<Creature>();

        timer = Time.time;
        lastTime = timer;

        food = new List<Transform>();
        enemy = new List<Transform>();
    }
Пример #5
0
 void Start()
 {
     ui = myUI.Instance;
     cg = CreatureGenerator.Instance;
     txt = GetComponent<Text>();
 }
Пример #6
0
    //Magic End

    void Start()
    {
        ui  = myUI.Instance;
        gen = false;
    }
Пример #7
0
 void Start()
 {
     ui  = myUI.Instance;
     pg  = PlantGenerator.Instance;
     txt = GetComponent <Text>();
 }
Пример #8
0
 void Start()
 {
     ui  = myUI.Instance;
     cg  = CreatureGenerator.Instance;
     txt = GetComponent <Text>();
 }