public static void Main() { // Creates and initializes a new Array and a new custom comparer. String[] myKeys = { "red", "GREEN", "YELLOW", "BLUE", "purple", "black", "orange" }; String[] myValues = { "strawberries", "PEARS", "LIMES", "BERRIES", "grapes", "olives", "cantaloupe" }; IComparer myComparer = new myReverserClass(); // Displays the values of the Array. Console.WriteLine("The Array initially contains the following values:"); PrintKeysAndValues(myKeys, myValues); // Sorts a section of the Array using the default comparer. Array.Sort(myKeys, myValues, 1, 3); Console.WriteLine("After sorting a section of the Array using the default comparer:"); PrintKeysAndValues(myKeys, myValues); // Sorts a section of the Array using the reverse case-insensitive comparer. Array.Sort(myKeys, myValues, 1, 3, myComparer); Console.WriteLine("After sorting a section of the Array using the reverse case-insensitive comparer:"); PrintKeysAndValues(myKeys, myValues); // Sorts the entire Array using the default comparer. Array.Sort(myKeys, myValues); Console.WriteLine("After sorting the entire Array using the default comparer:"); PrintKeysAndValues(myKeys, myValues); // Sorts the entire Array using the reverse case-insensitive comparer. Array.Sort(myKeys, myValues, myComparer); Console.WriteLine("After sorting the entire Array using the reverse case-insensitive comparer:"); PrintKeysAndValues(myKeys, myValues); }
public static void Main() { // Creates and initializes a new ArrayList. ArrayList myAL = new ArrayList(); myAL.Add("The"); myAL.Add("QUICK"); myAL.Add("BROWN"); myAL.Add("FOX"); myAL.Add("jumps"); myAL.Add("over"); myAL.Add("the"); myAL.Add("lazy"); myAL.Add("dog"); // Displays the values of the ArrayList. Console.WriteLine("The ArrayList initially contains the following values:"); PrintIndexAndValues(myAL); // Sorts the values of the ArrayList using the default comparer. myAL.Sort(1, 3, null); Console.WriteLine("After sorting from index 1 to index 3 with the default comparer:"); PrintIndexAndValues(myAL); // Sorts the values of the ArrayList using the reverse case-insensitive comparer. IComparer myComparer = new myReverserClass(); myAL.Sort(1, 3, myComparer); Console.WriteLine("After sorting from index 1 to index 3 with the reverse case-insensitive comparer:"); PrintIndexAndValues(myAL); }
public ActionResult Index(FormCollection collection) { ArrayList Numero = new ArrayList(); Numero.Add(Convert.ToInt32(collection["Numero1"])); Numero.Add(Convert.ToInt32(collection["Numero2"])); Numero.Add(Convert.ToInt32(collection["Numero3"])); IComparer myComparer = new myReverserClass(); Numero.Sort(myComparer); Questao8Model resposta = new Questao8Model(); if (Numero.Count > 0) { string Ordem = ""; foreach (var Item in Numero) { Ordem = Ordem + Item + ", "; } Ordem = Ordem.Substring(0, Ordem.Length - 2); resposta.Ordem = Ordem; return View(resposta); } return RedirectToAction("Index"); }
public static DataPacket SelectUsingReader(MySqlConnection cn, DataPacket pk) { DataPacket p = new DataPacket(); cn.Open(); string sql1 = "SELECT * FROM typress.members WHERE ID='" + pk.Id + "' AND PW='" + pk.Pw + "';"; string sql2 = "SELECT * FROM typress.rank ORDER BY 'USAGE' DESC;"; //string sql = "SELECT * FROM members"; MySqlCommand cmd1 = new MySqlCommand(sql1, cn); MySqlCommand cmd2 = new MySqlCommand(sql2, cn); MySqlDataReader rdr1 = cmd1.ExecuteReader(); while (rdr1.Read()) { p.IsLogin = true; p.Id = (string)rdr1["ID"]; p.Pw = (string)rdr1["PW"]; p.Name = (string)rdr1["NAME"]; p.Group = (string)rdr1["GROUP"]; p.Major = (string)rdr1["MAJOR"]; p.Money = (int)rdr1["MONEY"]; p.Memo = (string)rdr1["MEMO"]; p.JoinDate = (DateTime)rdr1["JOINDATE"]; p.ThreeWeekUsage = (int)rdr1["THREEUSAGE"]; p.TwoWeekUsage = (int)rdr1["TWOUSAGE"]; p.OneWeekUsage = (int)rdr1["ONEUSAGE"]; p.TotalUsage = (int)rdr1["TOTALUSAGE"]; } rdr1.Close(); MySqlDataReader rdr2 = cmd2.ExecuteReader(); Ranking[] _rankers = new Ranking[100]; // Ranking[] rs = new Ranking[3]; int i = 0; while (rdr2.Read()) { _rankers[i].Usage = (int)rdr2["USAGE"] * (-1); _rankers[i].Name = (string)rdr2["NAME"]; i++; } IComparer myComparer = new myReverserClass(); Array.Sort(_rankers, myComparer); for (int k = 0; k < 3; k++) { p.rankers[k].Usage = _rankers[k].Usage * (-1); p.rankers[k].Name = _rankers[k].Name; } _rankers = null; rdr2.Close(); return(p); }
public static void Main() { String[] myArr = { "this", "is", "a", "test", "this", "is", "another", "test", "z" }; IComparer myComparer = new myReverserClass(); PrintIndexAndValues(myArr); Array.Sort(myArr, 1, 3); PrintIndexAndValues(myArr); // Sorts a section of the Array using the reverse case-insensitive comparer. Array.Sort(myArr, 1, 3, myComparer); PrintIndexAndValues(myArr); // Sorts the entire Array using the default comparer. Array.Sort(myArr); PrintIndexAndValues(myArr); // Sorts the entire Array using the reverse case-insensitive comparer. Array.Sort(myArr, myComparer); PrintIndexAndValues(myArr); }
public void GeometryDetection(Image <Bgr, Byte> src, Image <Bgr, Byte> dest, double upperCircleRadius, double lowerCircleRadius, out CircleF[] closeCircle, out double[] STD) { /* * Purpose : detection geometry radius * closeCircle[0]=upper close circle * closeCircle[1]=lower close circle * closeCircle[2]=upper max circle * closeCircle[3]=upper min circle * closeCircle[4]=lower max circle * closeCircle[5]=lower min circle * * STD[0]=upper close circle STD * STD[1]=lower close circle STD */ //Gray level Image <Gray, Byte> grayImage = src.Convert <Gray, Byte>(); //Otsu Image <Gray, Byte> otsuImage = grayImage.CopyBlank(); CvInvoke.Threshold(grayImage, otsuImage, 128, 255, ThresholdType.Otsu); //contour VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint(); CvInvoke.FindContours(otsuImage, contours, null, RetrType.External, ChainApproxMethod.ChainApproxNone); //otsuImage.FindContours(CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_NONE, RETR_TYPE.CV_RETR_LIST); ArrayList contoursArrayList = new ArrayList(); for (int i = 0; i < contours.Size; i++) { //dest.Draw(contours.ApproxPoly(1), new Bgr(Color.Blue), 1); contoursArrayList.Add(contours[i]); } IComparer mycomparer = new myReverserClass(); contoursArrayList.Sort(mycomparer); closeCircle = new CircleF[6]; STD = new double[2]; //最小平方圓 closeCircle[0] = GetCloseCircle(((VectorOfPoint)contoursArrayList[0]).ToArray()); List <Point> upperContour = new List <Point>(), lowerContour = new List <Point>(); if (closeCircle[0].Radius <upperCircleRadius * 0.99 && closeCircle[0].Radius> lowerCircleRadius * 1.01) { Point[] points = ((VectorOfPoint)contoursArrayList[0]).ToArray(); double r = Math.Pow(closeCircle[0].Radius, 2); double x = closeCircle[0].Center.X; double y = closeCircle[0].Center.Y; double distance = 0.0; foreach (var item in points) { distance = Math.Pow(item.X - x, 2) + Math.Pow(item.Y - y, 2); if (distance > r) { upperContour.Add(item); } else if (distance < r) { lowerContour.Add(item); } } closeCircle[0] = GetCloseCircle(upperContour.ToArray()); closeCircle[1] = GetCloseCircle(lowerContour.ToArray()); closeCircle[2] = GetMaxMinCircle(upperContour.ToArray(), closeCircle[0], 0); closeCircle[3] = GetMaxMinCircle(upperContour.ToArray(), closeCircle[0], 1); closeCircle[4] = GetMaxMinCircle(lowerContour.ToArray(), closeCircle[1], 0); closeCircle[5] = GetMaxMinCircle(lowerContour.ToArray(), closeCircle[1], 1); //DrewCloseCircle(ref dest, closeCircle[0], Color.Yellow); //DrewCloseCircle(ref dest, closeCircle[1], Color.Yellow, 1); //DrewCloseCircle(ref dest, closeCircle[2], Color.Red, 2); //DrewCloseCircle(ref dest, closeCircle[3], Color.Green, 3); //DrewCloseCircle(ref dest, closeCircle[4], Color.Red, 4); //DrewCloseCircle(ref dest, closeCircle[5], Color.Green, 5); STD[0] = CalculateSTD(upperContour.ToArray(), closeCircle[0]); STD[1] = CalculateSTD(lowerContour.ToArray(), closeCircle[1]); } else { closeCircle[1] = GetCloseCircle(((VectorOfPoint)contoursArrayList[1]).ToArray()); closeCircle[2] = GetMaxMinCircle(((VectorOfPoint)contoursArrayList[0]).ToArray(), closeCircle[0], 0); closeCircle[3] = GetMaxMinCircle(((VectorOfPoint)contoursArrayList[0]).ToArray(), closeCircle[0], 1); closeCircle[4] = GetMaxMinCircle(((VectorOfPoint)contoursArrayList[1]).ToArray(), closeCircle[1], 0); closeCircle[5] = GetMaxMinCircle(((VectorOfPoint)contoursArrayList[1]).ToArray(), closeCircle[1], 1); //DrewCloseCircle(ref dest, closeCircle[0], Color.Yellow); //DrewCloseCircle(ref dest, closeCircle[1], Color.Yellow, 1); //DrewCloseCircle(ref dest, closeCircle[2], Color.Red, 2); //DrewCloseCircle(ref dest, closeCircle[3], Color.Green, 3); //DrewCloseCircle(ref dest, closeCircle[4], Color.Red, 4); //DrewCloseCircle(ref dest, closeCircle[5], Color.Green, 5); STD[0] = CalculateSTD(((VectorOfPoint)contoursArrayList[0]).ToArray(), closeCircle[0]); STD[1] = CalculateSTD(((VectorOfPoint)contoursArrayList[1]).ToArray(), closeCircle[1]); } }
protected void Button1_Click(object sender, EventArgs e) { // OK lets create the handler for the web request // You could modify the end if this string for your different thingys,,relic etc // not the change to the URL to prefgix with RAW so we just get the JSON HttpWebRequest request = wfmRequest("https://raw.githubusercontent.com/WFCD/warframe-drop-data/gh-pages/data/relics/" + relicTierHiddenField1.Value.ToString() + "/" + relicTierHiddenField2.Value.ToString() + ".json"); // now send the http posst and get the acual respnse, here is where we send the request HttpWebResponse response = (HttpWebResponse)request.GetResponse(); // the respinse is a stream of data we need to out into a string // if there is an error , check what is returned here in the string string warframeResponse = (new StreamReader(response.GetResponseStream()).ReadToEnd()); // we have a JSON object we need to deserialsie it.. into something we can work with, rather than lots of subsring etc, JavaScriptSerializer serializer = new JavaScriptSerializer(); // using our deserialer we create a dynamic OBJECT.. in C# this means when i runs it creates the type.. ratjer handy when you // dont know what to expect dynamic jsonObject = serializer.Deserialize <dynamic>(warframeResponse); // now we can access the data. // if you run in debig and pasue here.. you can inspect the jsonobjext to see what you have // lets grba the tier and name. we identifythe hson part by the tag.. these are Dictionary objects.. string tier = jsonObject["tier"]; // result is Dictionary<string,object> user with fields name, teamname, email and players with their values string name = jsonObject["name"]; // result is asdf // get array if rewards dynamic rewards = jsonObject["rewards"]; // rewards array with its values // get each rewards type array dynamic intactRewards = rewards["Intact"]; // result is object[] rewards with its values dynamic exceptionalRewards = rewards["Exceptional"]; // result is object[] rewards with its values dynamic flawlessRewards = rewards["Flawless"]; // result is object[] rewards with its values dynamic radiantRewards = rewards["Radiant"]; // result is object[] rewards with its values //now we can access them.. you could use a foreach loop here to put into the lsit // or if clever youcan bind the lisstbox to the array string[] relicName = new string[6]; decimal[] relicRarity = new decimal[6]; for (int i = 0; i < 6; i++) { relicName[i] = intactRewards[i]["itemName"]; relicRarity[i] = intactRewards[i]["chance"]; } IComparer myComparer = new myReverserClass(); Array.Sort(relicRarity, relicName, myComparer); ListBox1.Items.Clear(); ListBox1.Items.Add(relicTierHiddenField1.Value.ToString() + " " + relicTierHiddenField2.Value.ToString()); ListBox1.Items.Add(relicName[0] + ": Common"); ListBox1.Items.Add(relicName[1] + ": Common"); ListBox1.Items.Add(relicName[2] + ": Common"); ListBox1.Items.Add(relicName[3] + ": Uncommon"); ListBox1.Items.Add(relicName[4] + ": Uncommon"); ListBox1.Items.Add(relicName[5] + ": Rare"); }
public List <EP_KEYWORD> NHanNanum(string file) { try { string newFileName = "/"; string newFileLocation = HttpContext.Server.MapPath(newFileName); Workflow workflow = new Workflow(newFileLocation); workflow.appendPlainTextProcessor(new kr.ac.kaist.swrc.jhannanum.plugin.SupplementPlugin.PlainTextProcessor.SentenceSegmentor.SentenceSegmentor(), null); workflow.appendPlainTextProcessor(new kr.ac.kaist.swrc.jhannanum.plugin.SupplementPlugin.PlainTextProcessor.InformalSentenceFilter.InformalSentenceFilter(), null); workflow.setMorphAnalyzer(new kr.ac.kaist.swrc.jhannanum.plugin.MajorPlugin.MorphAnalyzer.ChartMorphAnalyzer.ChartMorphAnalyzer(), "conf/plugin/MajorPlugin/MorphAnalyzer/ChartMorphAnalyzer.json"); workflow.appendMorphemeProcessor(new kr.ac.kaist.swrc.jhannanum.plugin.SupplementPlugin.MorphemeProcessor.UnknownMorphProcessor.UnknownProcessor(), null); workflow.setPosTagger(new kr.ac.kaist.swrc.jhannanum.plugin.MajorPlugin.PosTagger.HmmPosTagger.HMMTagger(), "conf/plugin/MajorPlugin/PosTagger/HmmPosTagger.json"); workflow.appendPosProcessor(new kr.ac.kaist.swrc.jhannanum.plugin.SupplementPlugin.PosProcessor.NounExtractor.NounExtractor(), null); //workflow = WorkflowFactory.getPredefinedWorkflow(WorkflowFactory.WORKFLOW_NOUN_EXTRACTOR); /* Activate the work flow in the thread mode */ workflow.activateWorkflow(true); //string document = System.IO.File.ReadAllText(file); string document = file; document.Trim(); var article_result = new List <EP_KEYWORD>(50); string[] docu_split = document.Split(" "); for (int i = 0; i < docu_split.Length; i++) { if (docu_split[i].Length > 85) { return(article_result); } } /* Analysis using the work flow */ workflow.analyze(document); int cnt = 1; List <Record> records = new List <Record>(); LinkedList <Sentence> resultList = workflow.getResultOfDocument(new Sentence(0, 0, false)); foreach (Sentence s in resultList) { Eojeol[] eojeolArray = s.Eojeols; for (int i = 0; i < eojeolArray.Length; i++) { if (eojeolArray[i].length > 0) { String[] morphemes = eojeolArray[i].Morphemes; for (int j = 0; j < morphemes.Length; j++) { //sb.Append(morphemes[j]); records.Add(new Record() { Id = cnt, Value = morphemes[j] }); cnt++; //sb.Append(", "); } } } } var query = from r in records group r by r.Value into g select new { Count = g.Count(), Value = g.Key }; query = query.OrderByDescending(a => a.Count); foreach (var v in query) { if (v.Count > 1 && v.Value[0].ToString() != @"\" && v.Value[0].ToString() != @"&" && v.Value.Length != 1) { result_sb += v.Value + "|"; } } workflow.close(); string[] array = result_sb.Split('|'); if (array.Length == 0) { return(article_result); } //var keyword_list = db.EP_KEYWORD.ToList().Where(e => e.Keyword.Contains(insert)).OrderByDescending(e => e.Count); DD[] map = new DD[46870]; for (int i = 0; i < 46870; i++) { map[i].value = i; } for (int i = 0; i < 5; i++) { if (array.Length - 1 <= i) { break; } string insert = array[i]; var keyword_list = (from o in db.EP_KEYWORD //where o.Keyword.Contains(insert) where o.Keyword == insert select o.ArticleID).ToList(); foreach (int idx in keyword_list) { map[idx].key += 5 - i; } } IComparer myComparer = new myReverserClass(); Array.Sort(map, myComparer); Array.Reverse(map); for (int i = 0; i < 50; i++) { if (map[i].key == 0) { break; } else if (map[i].key != 0) { int article = map[i].value; article_result.AddRange(from o in db.EP_KEYWORD where o.ArticleID == article && o.Count == -1 select o); //article_list.AddRange(article_result.ToList()); } } //키워드 추출 후 블로그 포스트 추출된 부분 //return article_list; return(article_result); } catch (Exception) { List <EP_KEYWORD> article_list = new List <EP_KEYWORD>(); return(article_list); } }
// Use this for initialization void Start() { gm = GameManager.Instance; /**_ Recover all Sprite on folder Resources _**/ gm.Empty = Resources.Load <Sprite>("Sprites/Empty"); gm.WeaponS = Resources.LoadAll <Sprite>("Sprites/Weapon"); gm.ArmorS = Resources.LoadAll <Sprite>("Sprites/Armor"); gm.UtilS = Resources.LoadAll <Sprite>("Sprites/Util"); gm.SpellsS = Resources.LoadAll <Sprite>("Sprites/Spells"); gm.QuestS = Resources.LoadAll <Sprite>("Sprites/Quest"); gm.UniqueS = Resources.LoadAll <Sprite>("Sprites/Unique"); /**_ Sorting Sprites _**/ IComparer myComparer = new myReverserClass(); Array.Sort(gm.WeaponS, myComparer); Array.Sort(gm.ArmorS, myComparer); Array.Sort(gm.UtilS, myComparer); Array.Sort(gm.SpellsS, myComparer); Array.Sort(gm.QuestS, myComparer); Array.Sort(gm.UniqueS, myComparer); /**_ Add all Sprite sorted on gm.AllSprite _**/ for (int i = 0; i < gm.ArmorS.Length; i++) { gm.AllSprite.Add(gm.ArmorS[i]); } for (int i = 0; i < gm.WeaponS.Length; i++) { gm.AllSprite.Add(gm.WeaponS[i]); } for (int i = 0; i < gm.UtilS.Length; i++) { gm.AllSprite.Add(gm.UtilS[i]); } for (int i = 0; i < gm.SpellsS.Length; i++) { gm.AllSprite.Add(gm.SpellsS[i]); } for (int i = 0; i < gm.QuestS.Length; i++) { gm.AllSprite.Add(gm.QuestS[i]); } for (int i = 0; i < gm.UniqueS.Length; i++) { gm.AllSprite.Add(gm.UniqueS[i]); } currentAllSprites = new Sprite[gm.AllSprite.Count]; for (int i = 0; i < gm.AllSprite.Count; i++) { currentAllSprites[i] = gm.AllSprite[i]; } SpriteRenderer sprite; for (int i = 0; i < 6; i++) { sprite = pageGauche.transform.GetChild(0).GetChild(i).transform.GetComponent <SpriteRenderer>(); if (nbCard > currentAllSprites.Length - 1) { sprite.sprite = gm.Empty; } else { sprite.sprite = currentAllSprites[nbCard]; } nbCard++; } for (int i = 0; i < 6; i++) { sprite = pageDroite.transform.GetChild(0).GetChild(i).transform.GetComponent <SpriteRenderer>(); if (nbCard > currentAllSprites.Length - 1) { sprite.sprite = gm.Empty; } else { sprite.sprite = currentAllSprites[nbCard]; } nbCard++; } }