Пример #1
0
 public void nextLight()
 {
     current.deactivate();
     if (currentID < 35)
     {
         ++currentID;
     }
     else
     {
         currentID = 0;
     }
     //allLights [currentID].activate();
     current = allLights [currentID];
     current.activate();
     Debug.Log("current id is " + currentID);
 }
Пример #2
0
 public void assignLights()
 {
     myLight[] lights = GameObject.FindObjectsOfType(typeof(myLight)) as myLight[];
     for (int i = 0; i < 36; ++i)
     {
         foreach (myLight m in lights)
         {
             if (lights [i].id == i)
             {
                 allLights.Add(lights [i]);
                 lights [i].deactivate();
             }
         }
     }
     current   = allLights [0];
     currentID = 0;
     current.activate();
     InvokeRepeating("nextLight", .2f, .2f);
 }