public void prThink() { myLevel ml = new myLevel(num); //搜尋目前等級 ml.Load(); if (ml.load.Level.Equals(1)) { GameObject.Find("Cp" + num + "ProgressBar").GetComponent <ProgressBar>().Start(); } }
public void Start() { myLevel ml = new myLevel(num); ml.Load(); if (ml.load.Level > 0) { sl.maxValue = this.maxtime; InvokeRepeating("run", 0, 0.01f); } }
public void Set(String number) //填入要的那項 { level = GameObject.Find("Cp" + number + "levelText").GetComponent <Text>(); upgrade = GameObject.Find("Cp" + number + "upText").GetComponent <Text>(); myLevel ml = new myLevel(number); ml.Load(); level.text = ml.load.Level.ToString(); Convert con = new Convert(); int bottle = con.cash(ml.load.Level); upgrade.text = bottle.ToString(); }
public void run() { if (sl.value >= maxtime) { sl.value = 0; myLevel ml = new myLevel(num); ml.Load(); myCashJS mc = new myCashJS(); mc.Load(); mc.load.cash += ml.load.Level; mc.Save(mc.load.cash); } sl.value += 0.01f; }
public void save() { myCashJS lj = new myCashJS(); lj.Load(); myLevel ml = new myLevel("1"); ml.Load(); num = ml.load.Level + 1; this.cash = lj.load.cash; this.cash += num; lj.Save(this.cash); }
public void upgrade() { myLevel ml = new myLevel(num); //搜尋目前等級 ml.Load(); myCashJS mc = new myCashJS(); mc.Load(); Assets.C_.Character.Convert con = new Assets.C_.Character.Convert(); mc.load.cash -= con.cash(ml.load.Level); mc.Save(mc.load.cash); int level = ml.load.Level; level++; ml.Save(level); SetStatus s1 = new SetStatus(); s1.Set(num); // UpDecide up = new UpDecide();//調整點擊變數 // up.upgrade(); }
public void upgrade() //管控升等的 { myLevel ml = new myLevel("1"); ml.Load(); }