private int progVal; //This just keeps the value of the progress bar between 1 and 100 depending on the current value // Start is called before the first frame update void Start() { time = GameObject.Find("timeTracker").GetComponent <moveToNextDay>().time; monsterGO = GameObject.Find("monster").transform.GetChild(0).gameObject; monster = GameObject.Find("monster").GetComponent <monsterStats>(); strPos = new Vector3(19.93f, 30.0f, 53.61f); strRot = new Quaternion(0.0f, 185.875f, 0.0f, 0.0f); intPos = new Vector3(29.57f, 30.0f, 56.82f); intRot = new Quaternion(0.0f, 233.593f, 0.0f, 0.0f); mndPos = new Vector3(35.2f, 30.0f, 50.27f); mndRot = new Quaternion(0.0f, 221.398f, 0.0f, 0.0f); dexPos = new Vector3(44.22f, 30.0f, 49.67f); dexRot = new Quaternion(0.0f, 226.688f, 0.0f, 0.0f); staPos = new Vector3(55.38f, 30.0f, 34.06f); staRot = new Quaternion(0.0f, 250.971f, 0.0f, 0.0f); defPos = new Vector3(52.02f, 30.0f, 43.4f); defRot = new Quaternion(0.0f, 230.137f, 0.0f, 0.0f); wanPos = new Vector3(40.47f, 30.0f, 34.06f); wanRot = new Quaternion(0.0f, 55.594f, 0.0f, 0.0f); resPos = new Vector3(24.16f, 30.0f, 18.32f); resRot = new Quaternion(0.0f, 3.527f, 0.0f, 0.0f); currentTraining = txt0.text; doTrainingForWeek(); }
//public Button theButton; void Start() { strButton.onClick.AddListener(delegate { trainStr(); }); dexButton.onClick.AddListener(delegate { trainDex(); }); intButton.onClick.AddListener(delegate { trainInt(); }); mndButton.onClick.AddListener(delegate { trainMnd(); }); defButton.onClick.AddListener(delegate { trainDef(); }); staButton.onClick.AddListener(delegate { trainSta(); }); trainButton.onClick.AddListener(delegate { runTrain(); }); fadeVal = GameObject.Find("fadeImage").GetComponent <CanvasGroup>().alpha; monster = GameObject.Find("penguin").GetComponent <monsterStats>(); }
RadarPolygon chart; //Monster stats radar chart // Start is called before the first frame update void Start() { closeBut.onClick.AddListener(mainMenu); //Runs mainMenu when clicking on 'Close' in Monster menu monsterMenu.onClick.AddListener(openMonster); //Runs openMonster when clicking on monster menu button monRenameBut.onClick.AddListener(renameMonster); //Runs renameMonster when clicking on rename monster button saveRenameBut.onClick.AddListener(saveRenameMonster); //Runs saveRenameMonster when clicking on save button when renaming monster scheduleBut.onClick.AddListener(openSchedule); //Runs openSchedule when clicking on schedule button sCloseBut.onClick.AddListener(mainMenu); //Runs mainMenu when clicking on 'close' in schedule menu dataMenu.onClick.AddListener(openData); //Runs openData when clicking on data button dCloseBut.onClick.AddListener(mainMenu); //Runs mainMenu when clicking on close in data menu //time.month = 12; //**for debugging** - sets current month to whenever time = GameObject.Find("timeTracker").GetComponent <moveToNextDay>().time; //Sets time to current time tracked in the game - this is set on 'timeTracker' object GameObject.Find("dateText").GetComponent <Text>().text = time.getMonthString(time.month) + ". Week " + time.week.ToString() + ", " + time.year.ToString(); //Sets date on the info panel to the current time monster = GameObject.Find("monster").GetComponent <monsterStats>(); //Sets monster to current monster in game dataCanvas.SetActive(true); //Enables data canvas to set progress bars hungerBar = GameObject.Find("dHungerProgBar").GetComponent <ProgressBar>(); //Sets hunger bar to data canvas hunger bar energyBar = GameObject.Find("dEnergyProgBar").GetComponent <ProgressBar>(); //Sets energy bar to data canvas energy bar chart = GameObject.Find("dRadarPolygonData").GetComponent <RadarPolygon>(); //Sets chart to data canvas chart dataCanvas.SetActive(false); //Disables data canvas as progress bars are ready }
// Start is called before the first frame update void Start() { //but0.onClick.AddListener(delegate { openSchedule(); }); but1.onClick.AddListener(delegate { openSchedule(); }); but2.onClick.AddListener(delegate { openSchedule(); }); but3.onClick.AddListener(delegate { openSchedule(); }); but4.onClick.AddListener(delegate { openSchedule(); }); but5.onClick.AddListener(delegate { openSchedule(); }); but6.onClick.AddListener(delegate { openSchedule(); }); but7.onClick.AddListener(delegate { openSchedule(); }); strBut.onClick.AddListener(delegate { onStrButClick(); }); mndBut.onClick.AddListener(delegate { onMndButClick(); }); dexBut.onClick.AddListener(delegate { onDexButClick(); }); defBut.onClick.AddListener(delegate { onDefButClick(); }); intBut.onClick.AddListener(delegate { onIntButClick(); }); staBut.onClick.AddListener(delegate { onStaButClick(); }); restBut.onClick.AddListener(delegate { onRestButClick(); }); wanderBut.onClick.AddListener(delegate { onWanderButClick(); }); saveBut.onClick.AddListener(delegate { onSaveButClick(); }); tCloseBut.onClick.AddListener(delegate { closeSchedule(); }); weeklyCanvas.SetActive(true); //might need to fix this later dateText.text = GameObject.Find("dateText").GetComponent <Text>().text; //this too for sure time = GameObject.Find("timeTracker").GetComponent <moveToNextDay>().time; week = time.week; month = time.month; year = time.year; monster = GameObject.Find("monster").GetComponent <monsterStats>(); buttonClicked = false; }