Пример #1
0
 private void model_compile_all_Checked(object sender, RoutedEventArgs e)
 {
     model_compile_type = model_compile.collision | model_compile.physics | model_compile.obj | model_compile.render;
     model_compile_obj_type.IsEnabled    = true;
     model_compile_render_type.IsEnabled = true;
 }
Пример #2
0
 private void model_compile_render_Checked(object sender, RoutedEventArgs e)
 {
     model_compile_type = model_compile.render;
     model_compile_obj_type.IsEnabled    = false;
     model_compile_render_type.IsEnabled = true;
 }
 private void model_compile_render_Checked(object sender, RoutedEventArgs e)
 {
     model_compile_type = model_compile.render;
 }
 private void model_compile_all_Checked(object sender, RoutedEventArgs e)
 {
     model_compile_type = model_compile.all;
 }
 private void model_compile_animations_Checked(object sender, RoutedEventArgs e)
 {
     model_compile_type = model_compile.animations;
 }
 private void model_compile_physics_Checked(object sender, RoutedEventArgs e)
 {
     model_compile_type = model_compile.physics;
 }
 private void model_compile_collision_Checked(object sender, RoutedEventArgs e)
 {
     model_compile_type = model_compile.collision;
 }