private void model_compile_all_Checked(object sender, RoutedEventArgs e) { model_compile_type = model_compile.collision | model_compile.physics | model_compile.obj | model_compile.render; model_compile_obj_type.IsEnabled = true; model_compile_render_type.IsEnabled = true; }
private void model_compile_render_Checked(object sender, RoutedEventArgs e) { model_compile_type = model_compile.render; model_compile_obj_type.IsEnabled = false; model_compile_render_type.IsEnabled = true; }
private void model_compile_render_Checked(object sender, RoutedEventArgs e) { model_compile_type = model_compile.render; }
private void model_compile_all_Checked(object sender, RoutedEventArgs e) { model_compile_type = model_compile.all; }
private void model_compile_animations_Checked(object sender, RoutedEventArgs e) { model_compile_type = model_compile.animations; }
private void model_compile_physics_Checked(object sender, RoutedEventArgs e) { model_compile_type = model_compile.physics; }
private void model_compile_collision_Checked(object sender, RoutedEventArgs e) { model_compile_type = model_compile.collision; }