Пример #1
0
    public void Puase(float puaseLangth = -666)
    {
        // turns off all physics time
        Time.timeScale = 0f;
        GameUI.SetPanal(true);

        if (puaseLangth > 0)
        {
            pauseEnd = Time.realtimeSinceStartup + puaseLangth;
            GameUI.setCountDown(puaseLangth, true);
            curMode = new modeUpdate(CountDownPuase);
        }
        else
        {
            curMode = new modeUpdate(PuaseUpdate);
        }
    }
Пример #2
0
 private void StartTimeAttack(float time)
 {
     Timer      = time;
     curMode    = new modeUpdate(TimeAttackUpdate);
     activeMode = Mode.TimeAttack;
 }
Пример #3
0
 private void StartNormal()
 {
     curMode    = new modeUpdate(NormalUpdate);
     activeMode = Mode.Normal;
 }