public Form2(mode MODE) { color_ = MODE.color(); InitializeComponent(); this.NextLabel.Location = new System.Drawing.Point(MODE.nextLabel_X(), MODE.nextLabel_Y()); this.label_block_count.Location = new System.Drawing.Point(MODE.label_block_X(), MODE.label_block_Y()); this.label_score.Location = new System.Drawing.Point(MODE.label_score_X(), MODE.label_score_Y()); this.label_level.Location = new System.Drawing.Point(MODE.label_level_X(), MODE.label_level_Y()); block_type = (uint)rander.Next(0, 7) + 1; //亂數決定起始方塊(1-7) block_type_pre = block_type; block_type_next = block_type; // 產生20*10的labels來作為遊戲區域 for (int i = 0; i < 20; i++) { for (int j = 0; j < 10; j++) { grids[i, j] = new Label(); grids[i, j].Width = 30; grids[i, j].Height = 30; grids[i, j].BorderStyle = BorderStyle.FixedSingle; grids[i, j].BackColor = MODE.color(); grids[i, j].Left = MODE.get_grids_Left() + 30 * j; //遊戲畫面的左右位置 grids[i, j].Top = 600 - i * 30; //遊戲畫面的上下位置 grids[i, j].Visible = true; this.Controls.Add(grids[i, j]); } } // 產生4*3的labels來作為下一個方塊顯示的區域 for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { next[i, j] = new Label(); next[i, j].Width = 20; next[i, j].Height = 20; next[i, j].BorderStyle = BorderStyle.FixedSingle; next[i, j].BackColor = Color.White; next[i, j].Left = MODE.get_next_Left() + 20 * j; next[i, j].Top = MODE.get_next_Top() - i * 20; next[i, j].Visible = true; this.Controls.Add(next[i, j]); } } // 遊戲開始 init_game(); }
public Form2(mode MODE) { InitializeComponent(); this.NextLabel.Location = new System.Drawing.Point(MODE.nextLabel_X(), MODE.nextLabel_Y()); block_type = (uint)rander.Next(0, 7) + 1; block_type_pre = block_type; block_type_next = block_type; // generate 20x10 labels for "main" area, dynamically. for (int i = 0; i < 20; i++) { for (int j = 0; j < 10; j++) { grids[i, j] = new Label(); grids[i, j].Width = 30; grids[i, j].Height = 30; grids[i, j].BorderStyle = BorderStyle.FixedSingle; grids[i, j].BackColor = Color.Black; grids[i, j].Left = MODE.get_grids_Left() + 30 * j; //遊戲畫面的左右位置 grids[i, j].Top = 600 - i * 30; //遊戲畫面的上下位置 grids[i, j].Visible = true; this.Controls.Add(grids[i, j]); } } // generate 4x3 labels for "next" area, dynamically. for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { next[i, j] = new Label(); next[i, j].Width = 20; next[i, j].Height = 20; next[i, j].BorderStyle = BorderStyle.FixedSingle; next[i, j].BackColor = Color.White; next[i, j].Left = MODE.get_next_Left() + 20 * j; next[i, j].Top = MODE.get_next_Top() - i * 20; next[i, j].Visible = true; this.Controls.Add(next[i, j]); } } // init variables of the game init_game(); }