public clsWallType() { this.WallType_ObjectDataLink = new modLists.ConnectedListLink<clsWallType, clsObjectData>(this); this.Code = ""; this.Name = "Unknown"; this.TileWalls_Segment = new int[] { 0, 0, 0, 0, 0, 3, 3, 2, 0, 3, 3, 2, 0, 2, 2, 1 }; this.TileWalls_Direction = new int[] { 0, 0, 180, 0, 270, 0, 270, 0, 90, 90, 180, 180, 270, 90, 270, 0 }; this.Segments = new modLists.ConnectedList<clsStructureType, clsWallType>(this); this.Segments.MaintainOrder = true; }
public clsObjectData() { this.UnitTypes = new modLists.ConnectedList<clsUnitType, clsObjectData>(this); this.FeatureTypes = new modLists.ConnectedList<clsFeatureType, clsObjectData>(this); this.StructureTypes = new modLists.ConnectedList<clsStructureType, clsObjectData>(this); this.DroidTemplates = new modLists.ConnectedList<clsDroidTemplate, clsObjectData>(this); this.WallTypes = new modLists.ConnectedList<clsWallType, clsObjectData>(this); this.Bodies = new modLists.ConnectedList<clsBody, clsObjectData>(this); this.Propulsions = new modLists.ConnectedList<clsPropulsion, clsObjectData>(this); this.Turrets = new modLists.ConnectedList<clsTurret, clsObjectData>(this); this.Weapons = new modLists.ConnectedList<clsWeapon, clsObjectData>(this); this.Sensors = new modLists.ConnectedList<clsSensor, clsObjectData>(this); this.Repairs = new modLists.ConnectedList<clsRepair, clsObjectData>(this); this.Constructors = new modLists.ConnectedList<clsConstruct, clsObjectData>(this); this.Brains = new modLists.ConnectedList<clsBrain, clsObjectData>(this); this.ECMs = new modLists.ConnectedList<clsECM, clsObjectData>(this); this.TexturePages = new modLists.SimpleList<clsTexturePage>(); }
public clsOptionGroup() { this.Options = new modLists.ConnectedList<clsOptionInterface, clsOptionGroup>(this); }