Пример #1
0
 public void SendWinMessageToMainGame()
 {
     if (gameState == miniGameRocketDodgeState.Pending)
     {
         gameState = miniGameRocketDodgeState.Success;
         SaveSystem.UpdateMiniGameData(true);
         LevelLoader.Instance.LoadMainGame();
     }
 }
Пример #2
0
 public void SendFailureMessageToMainGame()
 {
     if (gameState == miniGameRocketDodgeState.Pending)
     {
         gameState = miniGameRocketDodgeState.Failure;
         SaveSystem.UpdateMiniGameData(false);
         LevelLoader.Instance.LoadMainGame();
     }
 }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }

        gameState = miniGameRocketDodgeState.Pending;
    }