protected override void Awake() { m_logic = new mg_ss_TitleLogic(this); base.Awake(); m_title = m_logic.Minigame.Resources.GetInstancedResource(mg_ss_EResourceList.TITLE_LOGIC); MinigameSpriteHelper.AssignParentTransform(m_title, m_logic.Minigame.transform); }
protected void OnDestroy() { Object.Destroy(m_title); m_logic = null; }