public mg_ss_EItemTypes GetNextFruitToQueue(mg_ss_OrderSystem p_orderSystem) { mg_ss_EItemTypes result = mg_ss_EItemTypes.NULL; mg_ss_OrderStep firstIncompleteStep = FirstIncompleteStep; if (p_orderSystem.IsItemSpawnedOnConveyor(firstIncompleteStep.FruitType)) { LastStepQueued++; mg_ss_OrderStep mg_ss_OrderStep2 = null; if (LastStepQueued < Steps.Count && LastStepQueued < Steps.Count) { mg_ss_OrderStep2 = Steps[LastStepQueued]; } if (mg_ss_OrderStep2 != null && mg_ss_OrderStep2.State == mg_ss_EOrderStepState.INCOMPLETE) { result = mg_ss_OrderStep2.FruitType; } } else { LastStepQueued = Steps.IndexOf(firstIncompleteStep); result = firstIncompleteStep.FruitType; } return(result); }
public override void Initialize(mg_ss_EItemTypes p_itemType, mg_ss_IItemMovement p_movement, Vector2 p_spawnPointBottom, Vector2 p_spawnPointTop, float p_screenWidth, bool p_chaosItem) { m_chaosItem = p_chaosItem; base.Initialize(p_itemType, p_movement, p_spawnPointBottom, p_spawnPointTop, p_screenWidth, p_chaosItem); if (m_chaosItem) { SetInitialPosition(new Vector2(p_spawnPointBottom.x, Random.Range(p_spawnPointBottom.y, p_spawnPointTop.y))); } }
public void SpawnChoasFruit(float p_delay) { mg_ss_EItemTypes mg_ss_EItemTypes2 = CalculateRandomFruit(); if (mg_ss_EItemTypes2 != mg_ss_EItemTypes.NULL) { mg_ss_ItemMovement_Bounce p_movement = new mg_ss_ItemMovement_Bounce(mg_ss_ItemObject.CalculateRandomBounceVelocity()); m_gameLogic.ItemManager.SpawnItem(mg_ss_EItemTypes2, p_movement, p_delay, p_chaosItem: true); } }
public mg_ss_EItemTypes GetNextFruitToQueue() { mg_ss_EItemTypes nextFruitToQueue = m_currentOrder.GetNextFruitToQueue(this); if (nextFruitToQueue == mg_ss_EItemTypes.NULL) { nextFruitToQueue = m_nextOrder.GetNextFruitToQueue(this); } return(nextFruitToQueue); }
public void CompleteStep(mg_ss_EItemTypes p_fruitType) { mg_ss_OrderStep mg_ss_OrderStep2 = Steps.Find((mg_ss_OrderStep step) => step.State == mg_ss_EOrderStepState.INCOMPLETE && step.FruitType == p_fruitType); if (mg_ss_OrderStep2 != null) { mg_ss_OrderStep2.State = mg_ss_EOrderStepState.COMPLETE; OrderCompleted = FirstIncompleteStep == null; } }
public virtual void Initialize(mg_ss_EItemTypes p_itemType, mg_ss_IItemMovement p_movement, Vector2 p_spawnPointBottom, Vector2 p_spawnPointTop, float p_screenHalfWidth, bool p_chaosItem) { m_movement = p_movement; m_screenHalfWidth = p_screenHalfWidth; ItemFinished = false; ItemType = p_itemType; CollideState = mg_ss_ECollideState.NONE; Animation = mg_ss_EItemAnimation.IDLE; SetInitialPosition(p_spawnPointBottom); }
private void QueuePowerUp(mg_ss_ItemGeneratorWeightingData p_weighting) { mg_ss_EItemTypes mg_ss_EItemTypes2 = mg_ss_ItemGeneratorData.CalculateItemType(p_weighting.Tag); if (mg_ss_EItemTypes2 != mg_ss_EItemTypes.NULL) { m_queuedPowerups.Enqueue(mg_ss_EItemTypes2); m_powerUpCooldown = m_generationData.PowerUpData.SpawnCooldown; } }
public static mg_ss_EItemTypes CalculateItemType(string p_tag) { mg_ss_EItemTypes mg_ss_EItemTypes2 = mg_ss_EItemTypes.NULL; switch (p_tag) { case "apple": return(mg_ss_EItemTypes.APPLE); case "banana": return(mg_ss_EItemTypes.BANANA); case "blackberry": return(mg_ss_EItemTypes.BLACKBERRY); case "blueberry": return(mg_ss_EItemTypes.BLUEBERRY); case "fig": return(mg_ss_EItemTypes.FIG); case "grapes": return(mg_ss_EItemTypes.GRAPES); case "mango": return(mg_ss_EItemTypes.MANGO); case "orange": return(mg_ss_EItemTypes.ORANGE); case "peach": return(mg_ss_EItemTypes.PEACH); case "pineapple": return(mg_ss_EItemTypes.PINEAPPLE); case "raspberry": return(mg_ss_EItemTypes.RASPBERRY); case "strawberry": return(mg_ss_EItemTypes.STRAWBERRY); case "anvil": return(mg_ss_EItemTypes.ANVIL); case "bomb": return(mg_ss_EItemTypes.BOMB); case "clock": return(mg_ss_EItemTypes.CLOCK); default: return(mg_ss_EItemTypes.NULL); } }
private void QueueNextItemInOrder(float p_delay) { m_randomTierItemsLeft = Random.Range(m_generationData.MinRandom, m_generationData.MaxRandom + 1); mg_ss_EItemTypes nextFruitToQueue = m_orderSystem.GetNextFruitToQueue(); if (nextFruitToQueue == mg_ss_EItemTypes.NULL) { base.QueueRandomFruit(p_delay); } else { SpawnItem_Linear(nextFruitToQueue, p_delay); } }
private void QueueFromWeighting(mg_ss_ItemGeneratorWeightingData p_weightingData, float p_delay) { mg_ss_EItemTypes mg_ss_EItemTypes2 = mg_ss_ItemGeneratorData.CalculateItemType(p_weightingData.Tag); if (mg_ss_EItemTypes2 == mg_ss_EItemTypes.NULL) { QueueRandomFruit(p_delay); } else if (p_weightingData.BounceVelocity > 0f) { SpawnItem_Bounce(mg_ss_EItemTypes2, p_delay, p_weightingData.BounceVelocity); } else { SpawnItem_Linear(mg_ss_EItemTypes2, p_delay); } }
public void SpawnItem(mg_ss_EItemTypes p_itemType, mg_ss_IItemMovement p_movement, float p_timeAdjustment, bool p_chaosItem = false) { GameObject resource = GetResource(p_itemType); if (resource != null) { MinigameSpriteHelper.AssignParentTransform(resource, m_transformParent); mg_ss_ItemObject component = resource.GetComponent <mg_ss_ItemObject>(); m_spawnedItems.Add(component); Vector2 p_spawnPointTop = m_spawnTop.position; Vector2 p_spawnPointBottom = m_spawnBottom.position; p_spawnPointBottom.x = p_spawnPointTop.x; component.Initialize(p_itemType, p_movement, p_spawnPointBottom, p_spawnPointTop, m_screenHalfWidth, p_chaosItem); component.UpdatePosition(p_timeAdjustment, ConveyorSpeed); CheckHighlight(component); } }
private GameObject GetResource(mg_ss_EItemTypes p_itemType) { mg_ss_EResourceList assetTag = mg_ss_EResourceList.GAME_ITEM_APPLE; switch (p_itemType) { case mg_ss_EItemTypes.APPLE: assetTag = mg_ss_EResourceList.GAME_ITEM_APPLE; break; case mg_ss_EItemTypes.BANANA: assetTag = mg_ss_EResourceList.GAME_ITEM_BANANA; break; case mg_ss_EItemTypes.BLACKBERRY: assetTag = mg_ss_EResourceList.GAME_ITEM_BLACKBERRY; break; case mg_ss_EItemTypes.BLUEBERRY: assetTag = mg_ss_EResourceList.GAME_ITEM_BLUEBERRY; break; case mg_ss_EItemTypes.FIG: assetTag = mg_ss_EResourceList.GAME_ITEM_FIG; break; case mg_ss_EItemTypes.GRAPES: assetTag = mg_ss_EResourceList.GAME_ITEM_GRAPES; break; case mg_ss_EItemTypes.MANGO: assetTag = mg_ss_EResourceList.GAME_ITEM_MANGO; break; case mg_ss_EItemTypes.ORANGE: assetTag = mg_ss_EResourceList.GAME_ITEM_ORANGE; break; case mg_ss_EItemTypes.PEACH: assetTag = mg_ss_EResourceList.GAME_ITEM_PEACH; break; case mg_ss_EItemTypes.PINEAPPLE: assetTag = mg_ss_EResourceList.GAME_ITEM_PINEAPPLE; break; case mg_ss_EItemTypes.RASPBERRY: assetTag = mg_ss_EResourceList.GAME_ITEM_RASPBERRY; break; case mg_ss_EItemTypes.STRAWBERRY: assetTag = mg_ss_EResourceList.GAME_ITEM_STRAWBERRY; break; case mg_ss_EItemTypes.GOLDEN_APPLE: assetTag = mg_ss_EResourceList.GAME_ITEM_GOLDEN_APPLE; break; case mg_ss_EItemTypes.CLOCK: assetTag = mg_ss_EResourceList.GAME_ITEM_CLOCK; break; case mg_ss_EItemTypes.BOMB: assetTag = mg_ss_EResourceList.GAME_ITEM_BOMB; break; case mg_ss_EItemTypes.ANVIL: assetTag = mg_ss_EResourceList.GAME_ITEM_ANVIL; break; } return(m_resources.GetInstancedResource(assetTag)); }
public override bool ItemPartOfOrder(mg_ss_EItemTypes p_itemType) { return(m_orderSystem.IsFruitPartOfOrder(p_itemType)); }
public override void Initialize(mg_ss_EItemTypes p_itemType, mg_ss_IItemMovement p_movement, Vector2 p_spawnPointBottom, Vector2 p_spawnPointTop, float p_screenWidth, bool p_chaosItem) { base.Initialize(p_itemType, p_movement, p_spawnPointBottom, p_spawnPointTop, p_screenWidth, p_chaosItem); SetInitialPosition(p_spawnPointTop); }
public bool ContainsFruit(mg_ss_EItemTypes p_fruitType) { return(Steps.Find((mg_ss_OrderStep step) => step.State == mg_ss_EOrderStepState.INCOMPLETE && step.FruitType == p_fruitType) != null); }
public bool IsFruitPartOfOrder(mg_ss_EItemTypes p_fruitType) { return(m_currentOrder.ContainsFruit(p_fruitType)); }
public bool IsItemSpawnedOnConveyor(mg_ss_EItemTypes p_itemType) { return(m_itemGenerator.IsItemSpawnedOnConveyor(p_itemType)); }
protected void SpawnItem_Linear(mg_ss_EItemTypes p_itemType, float p_delay) { m_gameLogic.ItemManager.SpawnItem(p_itemType, new mg_ss_ItemMovement_Linear(), p_delay); }
public virtual bool ItemPartOfOrder(mg_ss_EItemTypes p_itemType) { return(false); }
public bool IsItemSpawnedOnConveyor(mg_ss_EItemTypes p_itemType) { return(m_gameLogic.ItemManager.IsItemSpawnedOnConveyor(p_itemType)); }
private void SpawnItem_Bounce(mg_ss_EItemTypes p_itemType, float p_delay, float p_velocity) { mg_ss_ItemMovement_Bounce p_movement = new mg_ss_ItemMovement_Bounce(p_velocity); m_gameLogic.ItemManager.SpawnItem(p_itemType, p_movement, p_delay); }
public bool IsItemSpawnedOnConveyor(mg_ss_EItemTypes p_itemType) { return(m_spawnedItems.Find((mg_ss_ItemObject item) => item.ItemType == p_itemType && item.Collidable)); }
public bool ItemPartOfOrder(mg_ss_EItemTypes p_itemType) { return(m_itemGenerator.ItemPartOfOrder(p_itemType)); }