public void change_state(meteor_state state) { if (state == meteor_state.drop && !state_manager.processing) { var position_a = this._meteor_object.transform.position; var position_b = position_a + new Vector3(0.0f, -8.6f); var position_c = position_b + new Vector3(0.0f, 1.0f); var position_d = position_c + new Vector3(0.0f, -3.5f); var position_e = position_a + new Vector3(0.0f, 4.0f); state_manager.add_queue( new tween(this._meteor_object, position_a, position_b, 0.4f), new screen_shake(0.5f, 0.3f), new dino_hit(position_b), // new tween(this._meteor_object, position_b, position_c, 0.08f), new pause(0.2f), new tween(this._meteor_object, position_b, position_d, 0.3f), new tween(this._meteor_object, position_e, position_a, 0.3f), new one_shot(() => this._state_controller.state = meteor_state.idle) ); } }
public void change_state(meteor_state state) { this._speed_modifier = this.meteor_speed_modifier[state]; }