public void RMSshow_FS(string hashCode, messageSystemValue first, messageSystemValue second) { RMSshow_clear(); currentMShash = hashCode; currentMStype = messageSystemType.yesOrNo; currentMSwindow = create ( Program.I().ES_FS, MSentre(), Vector3.zero, true, Program.ui_main_2d, true, new Vector3(((float)Screen.height) / 700f, ((float)Screen.height) / 700f, ((float)Screen.height) / 700f) ); UIHelper.InterGameObject(currentMSwindow); UIHelper.registEvent(currentMSwindow, "yes_", ES_RMSpremono, first); UIHelper.registEvent(currentMSwindow, "no_", ES_RMSpremono, second); }
public void RMSshow_onlyYes(string hashCode, string hint, messageSystemValue yes) { RMSshow_clear(); currentMShash = hashCode; currentMStype = messageSystemType.onlyYes; currentMSwindow = create ( Program.I().ES_1, MSentre(), Vector3.zero, true, Program.ui_main_2d, true, new Vector3(((float)Screen.height) / 700f, ((float)Screen.height) / 700f, ((float)Screen.height) / 700f) ); UIHelper.InterGameObject(currentMSwindow); UIHelper.trySetLableText(currentMSwindow, "hint_", hint); UIHelper.registEvent(currentMSwindow, "yes_", ES_RMSpremono, yes); }
public void RMSshow_tp(string hashCode, messageSystemValue jiandao, messageSystemValue shitou, messageSystemValue bu) { RMSshow_clear(); currentMShash = hashCode; currentMStype = messageSystemType.tp; currentMSwindow = create ( Program.I().ES_Tp, MSentre(), Vector3.zero, true, Program.ui_main_2d, true, new Vector3(((float)Screen.height) / 700f, ((float)Screen.height) / 700f, ((float)Screen.height) / 700f) ); UIHelper.InterGameObject(currentMSwindow); UIHelper.registEvent(currentMSwindow, "jiandao_", ES_RMSpremono, jiandao); UIHelper.registEvent(currentMSwindow, "shitou_", ES_RMSpremono, shitou); UIHelper.registEvent(currentMSwindow, "bu_", ES_RMSpremono, bu); }
public void RMSshow_menu(string hashCode, messageSystemValue left, messageSystemValue right) { RMSshow_clear(); currentMShash = hashCode; currentMStype = messageSystemType.tp; currentMSwindow = create ( Program.I().ES_Menu, MSentre(), Vector3.zero, true, Program.ui_main_2d, true, new Vector3(((float)Screen.height) / 700f, ((float)Screen.height) / 700f, ((float)Screen.height) / 700f) ); UIHelper.InterGameObject(currentMSwindow); UIHelper.registEvent(currentMSwindow, "left_", ES_RMSpremono, left); UIHelper.registEvent(currentMSwindow, "right_", ES_RMSpremono, right); UIHelper.registEvent(currentMSwindow, "exit_", ES_RMSpremono, new messageSystemValue()); }
public void RMSshow_position(string hashCode, int code, messageSystemValue atk, messageSystemValue def) { RMSshow_clear(); currentMShash = hashCode; currentMStype = messageSystemType.position; currentMSwindow = create ( Program.I().ES_position, MSentre(), Vector3.zero, true, Program.ui_main_2d, true, new Vector3(((float)Screen.height) / 700f, ((float)Screen.height) / 700f, ((float)Screen.height) / 700f) ); UIHelper.InterGameObject(currentMSwindow); UIHelper.registEvent(currentMSwindow, "atk_", ES_RMSpremono, atk); UIHelper.registEvent(currentMSwindow, "def_", ES_RMSpremono, def); UITexture atkpic = UIHelper.getByName <UITexture>(currentMSwindow, "atkPic_"); UIButton defbutton = UIHelper.getByName <UIButton>(currentMSwindow, "def_"); if (Int32.Parse(atk.value) == (int)CardPosition.FaceUpDefence) { atkpic.transform.localRotation = Quaternion.Euler(0f, 0f, 90f); defbutton.transform.localPosition = new Vector3(72.8f, 2f, 0f); } else { atkpic.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); defbutton.transform.localPosition = new Vector3(62.8f, 0f, 0f); } cardPicLoader cardPicLoader_ = currentMSwindow.AddComponent <cardPicLoader>(); cardPicLoader_.code = code; cardPicLoader_.uiTexture = atkpic; cardPicLoader_ = currentMSwindow.AddComponent <cardPicLoader>(); cardPicLoader_.code = (Int32.Parse(def.value) == (int)CardPosition.FaceDownDefence) ? 0 : code; cardPicLoader_.uiTexture = UIHelper.getByName <UITexture>(currentMSwindow, "defPic_"); }
public virtual void ES_RMS_ForcedYesNo(messageSystemValue result) { destroy(yesOrNoForce, 0.6f, true, true); }
void ES_RMSpremonoForceYesNo(GameObject gameObjectClicked, messageSystemValue value) { ES_RMS_ForcedYesNo(value); }