Пример #1
0
            public styles_gouraud(mesh_ctrl mesh, GammaLookUpTable gamma)
            {
                int i;

                for (i = 0; i < mesh.num_triangles(); i++)
                {
                    mesh_triangle t  = mesh.triangle(i);
                    mesh_point    p1 = mesh.vertex(t.p1);
                    mesh_point    p2 = mesh.vertex(t.p2);
                    mesh_point    p3 = mesh.vertex(t.p3);

                    RGBA_Bytes c1 = p1.color;
                    RGBA_Bytes c2 = p2.color;
                    RGBA_Bytes c3 = p3.color;
                    c1.apply_gamma_dir(gamma);
                    c2.apply_gamma_dir(gamma);
                    c3.apply_gamma_dir(gamma);
                    span_gouraud_rgba gouraud = new span_gouraud_rgba(c1, c2, c3,
                                                                      p1.x, p1.y,
                                                                      p2.x, p2.y,
                                                                      p3.x, p3.y);
                    gouraud.prepare();
                    m_triangles.Add(gouraud);
                }
            }
Пример #2
0
            public styles_gouraud(mesh_ctrl mesh, GammaLut gamma)
            {
                uint i;

                for (i = 0; i < mesh.num_triangles(); i++)
                {
                    mesh_triangle t  = mesh.triangle(i);
                    mesh_point    p1 = mesh.vertex(t.p1);
                    mesh_point    p2 = mesh.vertex(t.p2);
                    mesh_point    p3 = mesh.vertex(t.p3);

                    RGBA_Bytes c1 = p1.color;
                    RGBA_Bytes c2 = p2.color;
                    RGBA_Bytes c3 = p3.color;
                    c1.ApplyGammaDir(gamma);
                    c2.ApplyGammaDir(gamma);
                    c3.ApplyGammaDir(gamma);
                    SpanGouraudRgba <T> gouraud = new SpanGouraudRgba <T>(c1, c2, c3,
                                                                          p1.x, p1.y,
                                                                          p2.x, p2.y,
                                                                          p3.x, p3.y);
                    gouraud.Prepare();
                    m_triangles.Add(gouraud);
                }
            }
Пример #3
0
			public styles_gouraud(mesh_ctrl mesh, GammaLookUpTable gamma)
			{
				int i;
				for (i = 0; i < mesh.num_triangles(); i++)
				{
					mesh_triangle t = mesh.triangle(i);
					mesh_point p1 = mesh.vertex(t.p1);
					mesh_point p2 = mesh.vertex(t.p2);
					mesh_point p3 = mesh.vertex(t.p3);

					RGBA_Bytes c1 = p1.color;
					RGBA_Bytes c2 = p2.color;
					RGBA_Bytes c3 = p3.color;
					c1.apply_gamma_dir(gamma);
					c2.apply_gamma_dir(gamma);
					c3.apply_gamma_dir(gamma);
					span_gouraud_rgba gouraud = new span_gouraud_rgba(c1, c2, c3,
										 p1.x, p1.y,
										 p2.x, p2.y,
										 p3.x, p3.y);
					gouraud.prepare();
					m_triangles.Add(gouraud);
				}
			}